Bormar is a Unicameral Legislative state with many satellite sub-legislative bodies called 'Offices'. Executive powers lie with the First Speaker of the First House and judicial powers are allocated to local Molir.
The First House
(Amended from: First House)
The First House is the chief legislative body of Bormar. It is comprised of the one hundred richest Lords and Ladies in the state.
It is the oldest institution within Bormar. With independent control over Bormar's legislature, any Lord or Lady may submit legislation, titled "First Acts". Notable acts include The First Act of Economics, and the First Act of Currency.
The First House is based in Ereben, the capital city of Bormar, and employs over a hundred different Dwarves in different occupations, such as the First Wardens, First Beadle, Cooks, Scribes, Messengers, Secretaries, and many others. One of the most famous "commoners" within the First House, is Voltung the Vast, the Chief Taster and Head Chef. He also chairs the Society of Eateries and Taverns and is responsible for certifying quality of restaurants, hostels, and equipment for producing comestibles, like ageing barrels or brewing stands.
The First House always meets in secret, and announces and legislation or actions that it has taken or passed.
The First Speaker
(Amended from: First House: The First Speaker of the House)
The First Speaker of the House commands debate within the First House. Elected from one of the nobles within the First House, the position is both incredibly powerful, and very desirable.
While the First Speaker is constitutionally required to be impartial, there are notable occasions where the First Speaker has broken this rule, with the most notable being when the Third First Speaker ordered the arrest of three of his opponents.
The First Speaker is charged with overseeing the First House, facilitating debate, organising House sessions, signing legislation into law, upholding the Constitution of Bormar, managing the First Treasury, and commanding the Ereben Molir during times of war.
The Office of the First Speaker of the First House employs over fifty different Dwarves from all occupations (Scholars, Scribes, Economists, Advisors, Molir Officers, and on rare occasions, fashion advisors). Their knowledge on their specific field helps advise the actions of the First Speaker, especially when overseeing the First Treasury of Bormar, or Ereben Molir.
On their election, the First Speaker and their entire employ must swear the The First Oath, an oath of secrecy, and to uphold the integrity and security of the Nation, on grounds of death. The First Oath's death penalty has not been utilised in over one hundred years, due to claims of its "barbaric" nature. Instead, the First Speaker or violating Office staff resigns from their position and never returns to civil service.
The Offices of Bormar
(Amended from: The Offices of Bormar)
Throughout history, the First House has passed First Acts to create sub-organisations focused on certain tasks, the first every sub-organisation was the "Committee for Trade and Transport", which oversaw the creation of Toll Roads throughout Bormar. These tolls gave the infant nation enough income to grow, and was disbanded in 502 BC.
In 499, the First House passed "The First Act of Offices" which created standardised framework for the creation, dissolution and power-allocation of sub-organisations, now called 'Offices'. Over time, all 'Committees' were remade to the "Office Framework". These Offices are generally run by an "Officer" or "Minister" who generally has an assisting group of staff.
The Office for Outpost Affairs
(Amended from: The Offices of Bormar: Office for Outpost Affairs)
The Office for Outpost Affairs was one of the largest Offices of Bormar. It operated the hundreds of Outposts throughout the known world and had a staff of over a thousand, employed in tabulation, legislation, supervision, managment, logisticians, tacticians, scouts, and over a hundred other professions.
The Office for Outpost Affairs (OfOA, OOA) was the primary source of funding for the state, and was also the most expensive to operate. The OfOA gained income through the Tribute system, which had each Outpost sending a set amount of goods every fortnight. This mass-delivery of bespoke goods from nearly every location on the continent resulted in easy access to luxury goods, but posed a massive logistical challenge, as every Outpost would ship their goods on the same day. The OfOA remained steadfast in not staggering the tribute dates, and as such, the final day of every second week would always cause gridlock at harbours and large cargo towns.
The Office for Outpost Affairs was founded in 67 BC as a response to the Tribes of Vingaborda delcaring independence. Before this declaration, the Tribes were the first dozen Outposts of Bormar, and were incredibly poorly managed and serviced. The tribes had split one year prior and "The First Act of Outposts" created the OfOA to ensure Outposts would be unable to follow the same path as the Vingaborda.
The OfOA Complex was stationed in East Ereben, near the Minting Complex. It comprised of twenty eight buildings, the tallest being called "The Watchtower", and standing over 100 metres.
The Office of the Mint
(Amended from: The Offices of Bormar: The Office of the Mint)
The Office of the Mint (OoM, OM) was founded when the First House passed "The First Act of Currency" and was given the task of standardising the currency nation-wide.
Through competitions and teething problems, the OoM caused hyper-inflation of the Belning and had to re-shuffle denominations to prevent Bormar from falling into bankruptcy.
The Office of the Mint complex is composed seven buildings in East Ereben, one foundry for each of the four main denominations, a 'Citning' foundry rebuilt to be a large storehouse of raw metals, a secure treasury, and a large office complex. Each denomination foundry is built to the same shape as its respective denomination, and the glass roofing is designed to follow the designs on its face.
(Amended from: Molir)
Molir are a joint policing and military force. Most towns will have their own Molir, each of which operate independently from the next. The only similarity is the name.
In most towns and cities, Molir are given light training in combat and deterrence, though larger cities such as Ereben will have extensive training in all fields, and are generall invite-only.
Each Molir will have independent ranks, uniforms, logos, and mottos.
Molir leadership meet every three years in Ereben in the "Molir Convention" (Sometimes referred to as MolCon by press) and discuss future collaboration, legislation and other directly related topics to the Molir.
The Molir Convention carries a century-old tradition where the First Speaker will attempt to enter the Convention, but is dragged out by the oldest Molir leadership. This tradition began when the Fourteenth First Speaker, who was once a Private within the Ereben Molir was dishonourably discharged, and attempted to seek revenge when they became First Speaker.
The Ereben Molir
(Amended from: Molir: Ereben Molir)
The Ereben Molir generally means one of two forces, the "Molir of Ereben", which is Ereben's policing force, or the National Military of Bormar.
The latter only exists when the First House passes legislation to re-form the Ereben Molir. Doing this activates over a dozen articles within the Constituion of Bormar, and conscripts 15% of the Molir force from every town. Molir Leadership are also conscripted to manage the logistics of a military. The authority is given to the First Speaker, who is the Commander-in-Chief, and is advised by their Office staff, and the Molir leadership.
The Ereben Molir is generally divided into legions of 10,000 Dwarves, and has a simple hierarchical system.
In history, the assembly of the Ereben Molir was done only during times of great emergency to the nation, and is operations costs the state unmatched amounts of money, at around 1,670 Belnings per month.
The First Speaker, as Commander-in-Chief has the sole ability to instate conscription to the Ereben Molir, but only when it has been formed through legislation. Conscription is automatic to any Dwarf over twenty-five years of age and extends to Dwarves as old as sixty five. Dwarves must pass a general entrance examination, and a physical examination. To this date, conscription has never been implemented in Bormar.
The Ereben Molir Detective Agency
(Amended from: Ereben Molir Detective Agency)
The Ereben Molir Detective Agency (EMDA) is a corporation attached directly to the Ereben Molir Police Force and the First House.
EMDA personnel are trained solely on investigation, interrogation and forensic fields, and are dispatched when local Molir are unable to complete cases (Usually homicides or mass atrocities).
The EMDA is lead by a Director-General, who recieves the official military rank of 'General', to provision additional resources or dwarfpower from the Ereben Molir if it is assembled.
The Constitution of Bormar
(Amended from: The Constitution of Bormar)
The Constituion of Bormar is the codified document which outlines the extent of the power, aims, and abilities of Dwarves and Government Organisations within Bormar. It was created in 0 BC, following the First Civil War of Bormar.
It is one of the longest documents written by Bormar officials, and stands as the most important document in the state. The original copy was written on a sheet of vellum over thirty meters wide, it is kept in a gold frame and secured to the top of the First House's chamber. By law, the Constitution of Bormar must be easily available, and all libraries throughout the state have multiple copies of the Constitution.
The Constitution is most famous for the "The First Oath", an archaic article within it, which places the penalty of death on those breaking the oath of secrecy. It also held the first penal codes of Bormar, before they were replaced with "The First Laws of Bormar", a long list of every injunction and law within the state.
The First Treasury of Bormar
(Amended from: Bormar Societies)