Bormar: Difference between revisions

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|Government= Meritocratic Plutocracy
|Status= Trade Hegemony
|Ruler= '''[[The First House]]'''
|Head of State= The First Speaker
|Capital= Ereben
|Language= Common
|Demonym= Dwarven, Bormar, Bormarian
|Currency= '''[[Bormar Belning]]'''
|Religion= Dwarven Gods
}}
Bormar is a [[Dwarves|'''Dwarven''']] nation of skilled craftsmen, rich nobles, hard workers, endless trade, thriving industry, and immeasurable wealth. It is a culture that strives for excellence in one's pursuits, particularly those which result in great monetary reward as it is wealth and ability that confers power in Bormar.
 
While neighboring nations scoff at the mountain realm, calling it corrupt and other less-polite terms, they do so in private, for it is unwise to risk the ire of the Dwarves of the Mar Mountains. All of the world’s wealth passes through its sundry holdings at one point or another, and it is nearly impossible to avoid its might and influence. For this is Bormar, the epicenter of civilization; the beating heart of the world; the incomparable nation of the Dwarven people.
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To the Dwarves of Bormar, wealth is a sign of ability, a measure used to compare one Dwarf to another in simple terms. It is in this spirit that a Dwarf ascends to nobility, for what makes a noble of Bormar is not their heritage or bloodline, but instead their ability to acquire and produce wealth. While Lords and Ladies are chosen from the wealthiest Dwarf in their community, the First Lords and Ladies of the First House are the wealthiest Dwarves in the entire nation.
 
=== Political Subdivisions ===
 
==== Regions ====
While not an official subdivision, it is common to see portions of Bormar referenced as distinct political and cultural realms. These regions–sometimes referred to as “holds” or “provinces”'–are typically vague areas that have some common trait that is used to define them. Regions are something that arose out of practicality, allowing a Dwarf to say where they are from without having to deal with endless frustrations of where their out-of-the-way village is located. For example, a Dwarf from Innsburg may simply say that he hails from the Koreggi Mountains, the region where Innsburg is located.
 
==== Holdings ====
The nation of Bormar is divided into a great assembly of versatile administrative divisions known as holdings (e.g. The Holding of Garum’s Hall).
 
A holding is typically composed of a settlement and its immediate surroundings, but this is not always the case. The rights to define and alter the boundaries of a holding belong exclusively to the First House. While most holdings remain of similar size and scope as they did at their creation, it is not unusual for the First House to expand, retract, or even divide a holding to ensure the proper and efficient administration of the nation.          
 
Whatever their size, each holding is overseen by a noble—be they Lord or Lady—who does so until death, resignation, or dismissal by the First House. What separates Bormar from its neighbors is that these nobles do not inherit their title but instead earn it. For what makes a noble of Bormar is not their heritage nor bloodline, but instead, their ability to acquire and produce wealth.
 
===== Notable Holdings =====
*[[Gemfeld|'''The Holding of Gemfeld''']]
*[[Harbohr|'''The Holding of Harbohr''']]
== Outposts ==
Bormar's great appetite has never been fully quenched by its mountainous homeland. It is for these reasons that the First House created the Office of Outpost Affairs (“OOA”) to organize and administer “expeditionary holdings”, known today as Outposts. Today, a vast network of these far-flung colonies dot the world, and each pays its dues to Bormar, propelling its industry and trade further than it ever could if kept within the Mar Mountains.
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A central principle of the molir is they are forbidden to operate outside the borders of their holding. There is however a sole exception in that the First House can demand the services of a holding’s molir to face greater threats. These groups of Dwarven warriors–sometimes referred to as armies or legions–are, at the end of the day, an assembly of multiple molir under the united command of the First House. While this is extremely uncommon nowadays, every Lord and Lady is expected to keep their holding’s molir fit for duty in case they are called to serve their nation.
 
== Gallery ==
<gallery widths="230">
BormarBannerDesign.png|The design for Bormar's banner, for those who want to fly the colors in game.
</gallery>
 
[[Category:Bormar]]