Bormar: Difference between revisions

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Cleaned up "culture" section with Dwarves page info
(Added "Notable Outposts")
(Cleaned up "culture" section with Dwarves page info)
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The vast array of Dwarven settlements soon realized that this prosperity could only be maintained through stability. Combining their strength was the next natural step, and the resulting decades of unification led to the formation of a united Bormar where no hold or community was left without its share. From its humble beginning as the name of a small valley, Bormar became the name of a mighty nation.
 
== GovernmentCulture ==
While Bormar is an incredibly diverse land, there are five core values of the Dwarven people that are near-universally accepted.
In its earliest days, the communities that would eventually form the nation of Bormar were led by their elders, known in [[Old Dwarven]] as yankad. These Dwarves of wisdom once held the respect of all, with entire holds deferring to their sage advice. This archaic institution has long been replaced by Bormar’s current [[Government of Bormar|system of governance]]–the Lords and Ladies of Bormar, particularly those within the First House.
 
=== Kinship ===
To the Dwarves of Bormar, wealth is a sign of ability, a measure used to compare one Dwarf to another in simple terms. It is in this spirit that a Dwarf ascends to nobility, for what makes a noble of Bormar is not their heritage or bloodline, but instead their ability to acquire and produce wealth. While Lords and Ladies are chosen from the wealthiest Dwarf in their community, the First Lords and Ladies of the First House are the wealthiest Dwarves in the entire nation.
The world is a dangerous place and, in times of hardship, Dwarves owe a certain level of loyalty to one another. In times of threat, Dwarves are usually expected to fight alongside one another and recognize the value of every Dwarven life in need, regardless of wealth or social standing. This is usually prevalent in far-flung settlements, where the local Dwarven population is vastly outnumbered by other races or threatened by local wildlife or the environment itself.
 
=== Communal Ties ===
The First House is the highest governing body of the nation and is located in the great city of Ereben. Composed of the nation’s one-hundred richest Lords and Ladies, the First House is a pedigree as old as the nation itself. The First House is a lofty institution existing in representation of and authority over all of Bormar. The House–as it is commonly referred–has sole authority to make new laws, appoint nobles, and conduct diplomacy with other nations.
In ancient times, Dwarves were born into small, insular communities known as clans. In more recent times, Dwarves are now born into holdings, towns, or villages that are but a small part of a greater Dwarven nation. When asking a Dwarf where they hail from, most will answer ‘Bormar’, but will often follow this by then stating the name of their holding or village.
 
While Dwarves lead their own lives, there is an expectation to act in the common interest, or for the greater good. The grouchiest Dwarf in the largest city can usually be expected to make some effort to contribute for the sake of the greater community, even if this may still be for personal benefit.
Below the First House in status and authority is Bormar’s general nobility. These Lords and Ladies are tasked with the daily administration of the realm, specifically with ensuring that their trade is uninterrupted. Each Lord and Lady oversees one of the many thousands of administrative divisions known as holdings (e.g. The Holding of Garum’s Hall).
 
=== Wealth Is Pride ===
Individual wealth is the defining trait for selection into the Lords and Ladies of Bormar and is an incredibly important aspect to any Dwarf,  and many believe that if their home prospers then everyone will prosper with them. Many rivalries exist between towns and holdings that were once combative in nature, but have now shifted to the economic. While these rivalries are now quite peaceful, they are still incredibly competitive.
 
=== Respect For The Elders ===
Whilst they have no true power today, respect for the wisdom of the yanka remains a crucial part of Dwarven society. Many older Dwarves can find themselves in highly respected positions of advising, consulting, or counseling, in many levels of Dwarven society. Even those who do not hold a profession or job based on their age will still receive a high level of respect from the local population. Many yanka are given cognomen, which marks them above the rest.
 
=== Honour The Work Of The Hands ===
Dwarves are notorious for devoting themselves to their projects and professions. Belittling or demeaning a project that a Dwarf has embarked upon is considered somewhat taboo within Dwarven culture and an incredibly rude gesture if said by other races. To pursue one’s craft unto perfection is one of the highest ideals a Dwarf can aspire to. Similarly, it is considered very rude to shame a Dwarf for their chosen profession.
== Government ==
''Main Article'': [[Government of Bormar|'''Government of Bormar''']]
 
In its earliest days, the communities that would eventually form the nation of Bormar were led by their elders, known in [[Old Dwarven|'''Old Dwarven''']] as yankad. These Dwarves of wisdom once held the respect of all, with entire holds deferring to their sage advice. This archaic institution has long been replaced by Bormar’s current [[Government of Bormar|system of governance]]–thegovernance–the Lords and Ladies of Bormar, particularly those within the First House.
 
To the Dwarves of Bormar, wealth is a sign of ability, a measure used to compare one Dwarf to another in simple terms. It is in this spirit that a Dwarf ascends to nobility, for what makes a noble of Bormar is not their heritage or bloodline, but instead their ability to acquire and produce wealth. While Lords and Ladies are chosen from the wealthiest Dwarf in their community, the First Lords and Ladies of the First House are the wealthiest Dwarves in the entire nation.
 
== Outposts ==
Bormar's great appetite has never been fully quenched by its mountainous homeland. It is for these reasons that the First House created the [[Government of Bormar#The Office of Outpost Affairs|Office of Outpost Affairs]] (“OOA”) to organize and administer “expeditionary holdings”, known today as Outposts. Today, a vast network of these far-flung colonies dot the world, and each pays its dues to Bormar, propelling its industry and trade further than it ever could if kept within the Mar Mountains.
 
It is not uncommon for more adventurous Dwarves to take up residency at an Outpost due to the extraordinary opportunities they provide. Some find what they seek, but many others find terrible fates on the fringes of the world. That being said, with great risk comes great reward, and it is not at all uncommon to find a Dwarf entering the nobility on the riches they earned during their adventures at an Outpost.
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* [[Zietal Mar|'''Zietal Mar''']]
* '''[[Thornheim]]'''
* '''Kon Belben'''
 
== Military ==