The Rules: Difference between revisions

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= Character Deaths =
You are allowed two deaths as a character. The first will yield short-term injuries, the second must be dealt in a sensible manner and yield long term injuries. The third death will be the final one and you must create a new character.
If your character dies, you must roll a new one, unless specified by a member of the staff. Don't make it a carbon-copy, or a thinly veiled continuation. You may retire your character and start a new one, but you will lose all of that previous characters skills and belongings. The character will be treated as returning to their hometown, or whatever in-character reason you give. You may only retire 1 character per map and you may return as your retired character after 60 real-life days have passed. If you die due to lag or software issues and this can be proved, the death may be overruled.
 
Don't make it a carbon-copy, or a thinly veiled continuation.
 
If your character dies, you must roll a new one, unless specified by a member of the staff. Don't make it a carbon-copy, or a thinly veiled continuation. You may retire your character and start a new one, but you will lose all of that previous characters skills and belongings. The character will be treated as returning to their hometown, or whatever in-character reason you give. You may only retire 1 character per map and you may return as your retired character after 60 real-life days have passed. If you die due to lag or software issues and this can be proved, the death may be overruled.
 
If you die due to lag or software issues and this can be proved, the death may be overruled.
 
= No Child Characters =