Alryne: Difference between revisions

No edit summary
Line 1:
[[File:Alryne.png|thumbnail|500px484x484px|right|A map of Alryne.]]
Alryne is located on the northern edge of the '''[[Covernmar Basin]]''', and known for the quality its fabrics and the weaving industry it hosts. Alryne is an economical hub, with merchant and travelling caravans stopping regularly.
 
Line 12:
Alryne's building style follows that of the rest of Bormar, rough stone facades of houses with some timber supports, with standard cobbled streets. Unlike the rest of Bormar, Alryne's design-style is rich with vibrant fabrics and textiles.
 
The White Palace contrasts the rest of Alryne, being of marble and whitestonewhite stone construction. It sits atop a hill on the eastern side of the town and can look out beyond Alryne to the other side of the Basin.
 
== Government ==
During Alryne's inception, the town was lead by a small council-like group of Dwarves. Corruption and impotence lead to a [[Nobility|'''Lord''']] taking claim of Alryne as his home.
 
At present, Alryne is presided by '''[[Lady Ancreta Dorminu]],''' who is locally referred to as "Her Shrewdness". Lady Dorminu has been recorded to be disingenuous when speaking about the town, usually exaggerating quality-of-life reports. HerHowever, her capable leadership has kept Alryne stable economically, leading to little complaints over this.
 
=== Known Leaders Of Alryne ===
 
* '''Lady Ancreta Dorminu''' - The current ruler of Alryne.
Line 28:
Tourism is very strong in Alryne, with the unique style of weaving and textile production being of great interest to Bormar. Weaving workshops, art galleries, and tours of workshops of the most famous Alrynian artists are common and supplement the income of those who offer the services. [[Human|'''Humans''']] and '''[[Grol]]''' tourists are also somewhat regular to Alryne.
 
Alryne's apothecarial sector has created a uniquely long-lasting and vibrant selection of oil paints. Being only avialableavailable in Alryne, they are a rare and sought-after commodity which is always sold at a discount to Alryinian artists.
 
== Military ==
Alryne continues the tradition of having a '''[[Molir]]''' as both a policing and military force. Unlike most other towns of its stature, the Alrynian Molir is underfunded, understaffed, and improperly standardised. Many famous criminals within Alryne have claimed to be Molir, though the requirement for Molir within Alryne is not to the same level of other towns, as Alryne is known for low criminal activity.
== Religion ==
Alryne is noted for its above-average religious population., Withwith many '''[[Gods]]''' being supported and gifted. With the lack of a 'God of Weaving', the Alrynian devout population have instead worshipped the 'God of Forestry' as the primary source of their materials.
 
The 'Cult of the Broken Heart' has appeared in the town over the last few years, normally appearing in the outer districts of the town. The group regularly plants posters on arches and doorways throughout the town. The poster has a signature design of heart which has been cut in half. The goals and beliefs of this cult is unknown, but they appear to be non-violent.
Line 47:
== Landmarks ==
 
* '''West Quarter'''
* '''Hotfair'''
* '''Winter Gate'''
* '''The Ridges'''
* '''North Town'''
* '''Harbour District'''
* '''Castle District'''
* '''The White Palace''' - A large barracks, hewn from white marble.
 
 
 
[[Category:Places of Interest]]