While anyone can pick up a weapon and fight, through hard-won skills Dwarf-At-Arms are the unchallenged experts of martial combat; soldiers, bodyguards, mercenaries, and wandering warriors.
Most are oath-bound to protect their charges, be it their leader, company, or whole Outpost.
|Name||Use||Unlock Cost||Upgrade #|
|Field Rations||Your next proper meal may be some days away. By slowly nibbling on a piece of food, you can make it last a lot longer.||2 SP||Once|
|Advance||Novices may rush in where an experienced Dwarf-At-Arms will slowly, but surely march. Slow yourself down in order to resist some damage.||1 SP||Thrice|
|Shield Bash||Rush to your opponent and slam into them at full force, knocking them back a short distance.||2 SP||Once|
|Shieldbearer||Your extensive training in the use of sheilds has paid off. You will be able to withstand more damage simply by having your shield on you.||2 SP||Once|
|Tempered||Long hours of training and combat have given you the ability to endure more damage than most.||2 SP||Twice|
|Guardian Stance||By protecting others, sometimes you must sacrifice offensive capabilities.||2 SP||Thrice|
|Shield Wall||Guardians can provide protection to nearby allies. If another Guardian is nearby, that protection increases.||3 SP||Once|
Weapons / Proficiencies
The more experienced Dwarf-At-Arms will tend to specialize in a specific weapon. While each specialist claims superiority, the Hammerer, Axedwarf, or Swordsdwarf each have techniques of their own that make them all certain forces of destruction on the battlefield.
Most outposts, towns, and settlements will usually have their own Molir, which is a militia or standing military. Many DAA's become steadfast parts of their town's Molir.
Generally speaking, Dwarves-At-Arms are protectors and are focused on guarding and defense, whether for a single Dwarf or an entire Outpost.