Dwarf-At-Arms
Whilst any Dwarf can pick up a weapon and join in combat, Dwarves-At-Arms are specifically trained in martial combat. Ranging from soldiers and bodyguard, to mercenaries and wandering warriors, a Dwarf-At-Arms is as versatile as the weapons or armour they bear.
A Dwarf-At-Arms is trained in basic skills that elevate themselves above normal Dwarves in terms of general fitness, stamina and strength. They are able to profess into further sub-classes that specialise in the use of specific weapons, each of them with specific skills.
Dwarf-At-Arms Skills[edit | edit source]
Subclasses[edit | edit source]
Axedwarf Skills[edit | edit source]
Hammerer Skills[edit | edit source]
Partisan Skills[edit | edit source]
Tools And Equipment[edit | edit source]
A Dwarf-At-Arms is different to most other professions, in that they do not need a specific workshop or place of work in order to function.
The more experienced Dwarf-At-Arms will usually have quite an extensive personal armoury in order to deal with specific situations. Many will also specialise
The more experienced Dwarf-At-Arms will tend to specialize in a specific weapon. While each specialist claims superiority, the Hammerer, Axedwarf, or Swordsdwarf each have techniques of their own that make them all certain forces of destruction on the battlefield.
Dwarves-At-Arms In-Game[edit | edit source]
Most outposts, towns, and settlements will usually have their own molir, which is a militia or standing military. Many DAA's become steadfast parts of their town's molir.
Generally speaking, Dwarves-At-Arms are protectors and are focused on guarding and defense, whether for a single Dwarf or an entire Outpost.