Dwarf-At-Arms: Difference between revisions
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| SP
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|▼
|[[File:LevelUp.png|50px|]]
|Level Up
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|N/A
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== Subclasses ==
=== Axedwarf Skills ===
{| class="wikitable"
|'''Skill Icon'''
|'''Name'''
|'''Description'''
|'''Total Levels'''
|'''Skill Point Cost Per Level'''
|'''Skill Point Scaling Cost Per Level'''
|'''Total Skill Points Required For Max Level'''
|-
|[[File:Chop.png|50px|]]
|Chop
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Cyclone.png|50px|]]
|Cyclone
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Dismember.png|50px|]]
|Dismember
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Eviscerate.png|50px|]]
|Eviscerate
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Execute.png|50px|]]
|Execute
|0
|0 SP
|N/A
|0 SP
|-
|}
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|0 SP
|-
|}
=== Partisan Skills ===
{| class="wikitable"
|'''Skill Icon'''
|'''Name'''
|'''Description'''
|'''Total Levels'''
|'''Skill Point Cost Per Level'''
|'''Skill Point Scaling Cost Per Level'''
|'''Total Skill Points Required For Max Level'''
|-
|[[File:BunnyHop.png|50px|]]
|Bunny Hop
|0
|0 SP
|N/A
|0 SP
|-
|[[File:LightFeet.png|50px|]]
|Light Feet
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Parry.png|50px|]]
|Parry
|0
|0 SP
|N/A
|0 SP
|-
|}
== Tools And Equipment ==
A Dwarf-At-Arms is different to most other professions, in that they do not need a specific workshop or place of work in order to function.
The more experienced Dwarf-At-Arms will tend to specialize in a specific weapon. While each specialist claims superiority, the '''[[Hammerer]]''', '''[[Axedwarf]]''', or '''[[Swordsdwarf]]''' each have techniques of their own that make them all certain forces of destruction on the battlefield.▼
The more experienced Dwarf-At-Arms will usually have quite an extensive personal armoury in order to deal with specific situations. Many will also specialise
▲The more experienced Dwarf-At-Arms will tend to specialize in a specific weapon. While each specialist claims superiority, the
== Dwarves-At-Arms In-Game ==
Most outposts, towns, and settlements will usually have their own
Generally speaking, Dwarves-At-Arms are protectors and are focused on guarding and defense, whether for a single Dwarf or an entire Outpost.
[[Category:Professions]]
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Latest revision as of 14:35, 14 July 2023
Whilst any Dwarf can pick up a weapon and join in combat, Dwarves-At-Arms are specifically trained in martial combat. Ranging from soldiers and bodyguard, to mercenaries and wandering warriors, a Dwarf-At-Arms is as versatile as the weapons or armour they bear.
A Dwarf-At-Arms is trained in basic skills that elevate themselves above normal Dwarves in terms of general fitness, stamina and strength. They are able to profess into further sub-classes that specialise in the use of specific weapons, each of them with specific skills.
Dwarf-At-Arms Skills
Subclasses
Axedwarf Skills
Hammerer Skills
Partisan Skills
Tools And Equipment
A Dwarf-At-Arms is different to most other professions, in that they do not need a specific workshop or place of work in order to function.
The more experienced Dwarf-At-Arms will usually have quite an extensive personal armoury in order to deal with specific situations. Many will also specialise
The more experienced Dwarf-At-Arms will tend to specialize in a specific weapon. While each specialist claims superiority, the Hammerer, Axedwarf, or Swordsdwarf each have techniques of their own that make them all certain forces of destruction on the battlefield.
Dwarves-At-Arms In-Game
Most outposts, towns, and settlements will usually have their own molir, which is a militia or standing military. Many DAA's become steadfast parts of their town's molir.
Generally speaking, Dwarves-At-Arms are protectors and are focused on guarding and defense, whether for a single Dwarf or an entire Outpost.