Dwarf-At-Arms: Difference between revisions
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Whilst any '''[[Dwarves|Dwarf]]''' can pick up a weapon and join in combat, Dwarves-At-Arms are specifically trained in martial combat. Ranging from soldiers and bodyguard, to mercenaries and wandering warriors, a Dwarf-At-Arms is as versatile as the weapons or armour they bear. |
Whilst any '''[[Dwarves|Dwarf]]''' can pick up a weapon and join in combat, Dwarves-At-Arms are specifically trained in martial combat. Ranging from soldiers and bodyguard, to mercenaries and wandering warriors, a Dwarf-At-Arms is as versatile as the weapons or armour they bear. |
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A Dwarf-At-Arms is trained in basic skills that elevate themselves above normal Dwarves in terms of general fitness, stamina and strength. They are able to profess into further sub-classes that specialise in the use of specific weapons, each of them with specific skills. |
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==Skills== |
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{| class="wikitable" |
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==Dwarf-At-Arms Skills== |
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|TEST |
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|- |
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{| class="wikitable" |
{| class="wikitable" |
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|'''Skill Icon''' |
|'''Skill Icon''' |
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|'''Skill Point Scaling Cost Per Level''' |
|'''Skill Point Scaling Cost Per Level''' |
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|'''Total Skill Points Required For Max Level''' |
|'''Total Skill Points Required For Max Level''' |
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|- |
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|[[File:Alloy.png|50px|]] |
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|Alloy |
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|Certain metals and other materials can be melted down and combined into various alloys. Higher levels in this skill will provide slightly more alloyed metals. |
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|5 |
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|1 SP |
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|1 SP |
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|15 SP |
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|- |
|- |
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|[[File:ClickCombos.png|50px|]] |
|[[File:ClickCombos.png|50px|]] |
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|N/A |
|N/A |
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|1 SP |
|1 SP |
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|- |
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|[[File:FieldRations.png|50px|]] |
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|Field Rations |
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| |
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| SP |
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|N/A |
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| SP |
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|- |
|- |
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|[[File:LevelUp.png|50px|]] |
|[[File:LevelUp.png|50px|]] |
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|0 SP |
|0 SP |
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|- |
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|[[File: |
|[[File:MakeCamp.png|50px|]] |
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|Make Camp |
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|Forge |
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| |
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|In order to create heavier '''[[Custom Recipes|weapons and armour]]''', plates and slabs are needed. Combine two ingots to create a plate and two plates to create a slab. |
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| |
| SP |
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|3 SP |
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|N/A |
|N/A |
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| |
| SP |
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|- |
|- |
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|[[File: |
|[[File:SecondWind.png|50px|]] |
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|Second Wind |
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|Mass Smelt |
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| |
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|Some Smiths prefer to sacrifice efficiency for sheer output. This skill will smelt an entire stack of ore in one go. |
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| |
| SP |
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|3 SP |
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|N/A |
|N/A |
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| |
| SP |
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|- |
|- |
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|[[File: |
|[[File:Tempered.png|50px|]] |
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|Tempered |
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|Orehound |
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| |
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|Various ores can be found whilst digging up stone. Higher levels in this skill will yield more drops. |
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| |
| SP |
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|N/A |
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|1 SP |
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| |
| SP |
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|15 SP |
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|- |
|- |
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|[[File: |
|[[File:Whetstone.png|50px|]] |
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|Whetstone |
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|Salvage |
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| |
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|Sometimes, damaged or broken equipment is too not worth the trouble of repairing. This skill will render a metal weapon or armour down into a portion of its original cost. Higher levels in this skill will increase the yield. |
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| |
| SP |
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|N/A |
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|2 SP |
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| |
| SP |
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|30 SP |
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|- |
|- |
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|} |
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|[[File:Smelt.png|50px|]] |
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|Smelt |
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== Subclasses == |
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|Turn alloys into their respective ingots. Higher levels in this skill will double the output. |
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=== Axedwarf Skills === |
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|2 |
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{| class="wikitable" |
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|3 SP |
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|'''Skill Icon''' |
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|6 SP |
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|'''Name''' |
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|6 SP |
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|'''Description''' |
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|'''Total Levels''' |
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|'''Skill Point Cost Per Level''' |
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|'''Skill Point Scaling Cost Per Level''' |
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|'''Total Skill Points Required For Max Level''' |
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|- |
|- |
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|[[File: |
|[[File:Chop.png|50px|]] |
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|Chop |
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|Smiths Tools |
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|0 |
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|This skill produces a set of 'smiths tools', which are required by certain other skills in order to function. |
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|0 SP |
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|1 |
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|2 SP |
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|N/A |
|N/A |
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| |
|0 SP |
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|- |
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|[[File:Cyclone.png|50px|]] |
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|Cyclone |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|[[File:Dismember.png|50px|]] |
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|Dismember |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|[[File:Eviscerate.png|50px|]] |
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|Eviscerate |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|[[File:Execute.png|50px|]] |
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|Execute |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
|- |
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|} |
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=== Hammerer Skills === |
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DAA - Click Combos, Level Up, Custom Crafting, Make Camp, Whetstone, Tempered, Field Rations, Second Wind |
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Hammerer - Smash, Earthshaker, Sunder, Backbreaker |
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Partisan - Bunny Hop, Light Feet, Parry |
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Axedwarf - Cyclone, Execute, Chop, Dismember, Eviscerate |
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{| class="wikitable" |
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|'''Skill Icon''' |
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|'''Name''' |
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|'''Description''' |
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|'''Total Levels''' |
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|'''Skill Point Cost Per Level''' |
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|'''Skill Point Scaling Cost Per Level''' |
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|'''Total Skill Points Required For Max Level''' |
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|- |
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|[[File:Backbreaker.png|50px|]] |
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|Backbreaker |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|[[File:Earthshaker.png|50px|]] |
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|Earthshaker |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|[[File:Smash.png|50px|]] |
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|Smash |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|[[File:Sunder.png|50px|]] |
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|Sunder |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|} |
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=== Partisan Skills === |
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{| class="wikitable" |
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|'''Skill Icon''' |
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|'''Name''' |
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|'''Description''' |
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|'''Total Levels''' |
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|'''Skill Point Cost Per Level''' |
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|'''Skill Point Scaling Cost Per Level''' |
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|'''Total Skill Points Required For Max Level''' |
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|- |
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|[[File:BunnyHop.png|50px|]] |
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|Bunny Hop |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|[[File:LightFeet.png|50px|]] |
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|Light Feet |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|[[File:Parry.png|50px|]] |
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|Parry |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|} |
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== Tools And Equipment == |
== Tools And Equipment == |
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A Dwarf-At-Arms is different to most other professions, in that they do not need a specific workshop or place of work in order to function. |
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The more experienced Dwarf-At-Arms will tend to specialize in a specific weapon. While each specialist claims superiority, the '''[[Hammerer]]''', '''[[Axedwarf]]''', or '''[[Swordsdwarf]]''' each have techniques of their own that make them all certain forces of destruction on the battlefield. |
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The more experienced Dwarf-At-Arms will usually have quite an extensive personal armoury in order to deal with specific situations. Many will also specialise |
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The more experienced Dwarf-At-Arms will tend to specialize in a specific weapon. While each specialist claims superiority, the Hammerer, Axedwarf, or Swordsdwarf each have techniques of their own that make them all certain forces of destruction on the battlefield. |
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== Dwarves-At-Arms In-Game == |
== Dwarves-At-Arms In-Game == |
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Most outposts, towns, and settlements will usually have their own |
Most outposts, towns, and settlements will usually have their own molir, which is a militia or standing military. Many DAA's become steadfast parts of their town's molir. |
||
Generally speaking, Dwarves-At-Arms are protectors and are focused on guarding and defense, whether for a single Dwarf or an entire Outpost. |
Generally speaking, Dwarves-At-Arms are protectors and are focused on guarding and defense, whether for a single Dwarf or an entire Outpost. |
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== Dwarves-At-Arms In-Game == |
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[[Category:Professions]] |
[[Category:Professions]] |
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[[Category:Unfinished]] |
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__NOEDITSECTION__ |
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__NOTOC__ |
Latest revision as of 14:35, 14 July 2023
Whilst any Dwarf can pick up a weapon and join in combat, Dwarves-At-Arms are specifically trained in martial combat. Ranging from soldiers and bodyguard, to mercenaries and wandering warriors, a Dwarf-At-Arms is as versatile as the weapons or armour they bear.
A Dwarf-At-Arms is trained in basic skills that elevate themselves above normal Dwarves in terms of general fitness, stamina and strength. They are able to profess into further sub-classes that specialise in the use of specific weapons, each of them with specific skills.
Dwarf-At-Arms Skills
Subclasses
Axedwarf Skills
Hammerer Skills
Partisan Skills
Tools And Equipment
A Dwarf-At-Arms is different to most other professions, in that they do not need a specific workshop or place of work in order to function.
The more experienced Dwarf-At-Arms will usually have quite an extensive personal armoury in order to deal with specific situations. Many will also specialise
The more experienced Dwarf-At-Arms will tend to specialize in a specific weapon. While each specialist claims superiority, the Hammerer, Axedwarf, or Swordsdwarf each have techniques of their own that make them all certain forces of destruction on the battlefield.
Dwarves-At-Arms In-Game
Most outposts, towns, and settlements will usually have their own molir, which is a militia or standing military. Many DAA's become steadfast parts of their town's molir.
Generally speaking, Dwarves-At-Arms are protectors and are focused on guarding and defense, whether for a single Dwarf or an entire Outpost.