Dwarf-At-Arms: Difference between revisions

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Whilst any '''[[Dwarves|Dwarf]]''' can pick up a weapon and join in combat, Dwarves-At-Arms are specifically trained in martial combat. Ranging from soldiers and bodyguard, to mercenaries and wandering warriors, a Dwarf-At-Arms is as versatile as the weapons or armour they bear.
== Summary ==
[[File:DAA.png|border|right|frameless]]
While anyone can pick up a weapon and fight, through hard-won skills Dwarf-At-Arms are the unchallenged experts of martial combat; soldiers, bodyguards, mercenaries, and wandering warriors.


A Dwarf-At-Arms is trained in basic skills that elevate themselves above normal Dwarves in terms of general fitness, stamina and strength. They are able to profess into further sub-classes that specialise in the use of specific weapons, each of them with specific skills.
Most are oath-bound to protect their charges, be it their leader, company, or whole Outpost.

== Skills ==


==Dwarf-At-Arms Skills==
{| class="wikitable"
{| class="wikitable"
|'''Skill Icon'''
|'''Name'''
|'''Name'''
|'''Use'''
|'''Description'''
|'''Unlock Cost'''
|'''Total Levels'''
|'''Upgrade #'''
|'''Skill Point Cost Per Level'''
|'''Skill Point Scaling Cost Per Level'''
|'''Total Skill Points Required For Max Level'''
|-
|-
|[[File:ClickCombos.png|50px|]]
|Field Rations
|Click Combos
|Your next proper meal may be some days away. By slowly nibbling on a piece of food, you can make it last a lot longer.
|By pressing a three-button combination of the left and right mouse buttons; R-R-R, R-L-R, R-R-L, you can perform special attacks with any type of weapon.
|2 SP
|0
|Once
|0 SP
|N/A
|0 SP
|-
|-
|[[File:CustomCrafting.png|50px|]]
|Advance
|Custom Crafting
|Novices may rush in where an experienced Dwarf-At-Arms will slowly, but surely march. Slow yourself down in order to resist some damage.
|After a character has used a certain number of skill points, they will be given the option to unlock this skill. This will allow them to use a Custom Crafting 'token', in return for a custom-made item.
|1
|1 SP
|N/A
|1 SP
|1 SP
|Thrice
|-
|-
|[[File:FieldRations.png|50px|]]
|Shield Bash
|Field Rations
|Rush to your opponent and slam into them at full force, knocking them back a short distance.
|
|2 SP
| SP
|Once
|N/A
| SP
|-
|-
|[[File:LevelUp.png|50px|]]
|Shieldbearer
|Level Up
|Your extensive training in the use of sheilds has paid off. You will be able to withstand more damage simply by having your shield on you.
|This skill gives the character an extra skill point, after a long cooldown.
|2 SP
|0
|Once
|0 SP
|N/A
|0 SP
|-
|-
|[[File:MakeCamp.png|50px|]]
|Make Camp
|
| SP
|N/A
| SP
|-
|[[File:SecondWind.png|50px|]]
|Second Wind
|
| SP
|N/A
| SP
|-
|[[File:Tempered.png|50px|]]
|Tempered
|Tempered
|
|Long hours of training and combat have given you the ability to endure more damage than most.
|2 SP
| SP
|N/A
|Twice
| SP
|-
|-
|[[File:Whetstone.png|50px|]]
|Guardian Stance
|Whetstone
|By protecting others, sometimes you must sacrifice offensive capabilities.
|
|2 SP
| SP
|Thrice
|N/A
| SP
|-
|-
|Shield Wall
|Guardians can provide protection to nearby allies. If another Guardian is nearby, that protection increases.
|3 SP
|Once
|}
|}


== Weapons / Proficiencies ==
== Subclasses ==
=== Axedwarf Skills ===
The more experienced Dwarf-At-Arms will tend to specialize in a specific weapon. While each specialist claims superiority, the '''[[Hammerer]]''', '''[[Axedwarf]]''', or '''[[Swordsdwarf]]''' each have techniques of their own that make them all certain forces of destruction on the battlefield.
{| class="wikitable"
|'''Skill Icon'''
|'''Name'''
|'''Description'''
|'''Total Levels'''
|'''Skill Point Cost Per Level'''
|'''Skill Point Scaling Cost Per Level'''
|'''Total Skill Points Required For Max Level'''
|-
|[[File:Chop.png|50px|]]
|Chop
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Cyclone.png|50px|]]
|Cyclone
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Dismember.png|50px|]]
|Dismember
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Eviscerate.png|50px|]]
|Eviscerate
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Execute.png|50px|]]
|Execute
|0
|0 SP
|N/A
|0 SP
|-
|}

=== Hammerer Skills ===

{| class="wikitable"
|'''Skill Icon'''
|'''Name'''
|'''Description'''
|'''Total Levels'''
|'''Skill Point Cost Per Level'''
|'''Skill Point Scaling Cost Per Level'''
|'''Total Skill Points Required For Max Level'''
|-
|[[File:Backbreaker.png|50px|]]
|Backbreaker
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Earthshaker.png|50px|]]
|Earthshaker
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Smash.png|50px|]]
|Smash
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Sunder.png|50px|]]
|Sunder
|0
|0 SP
|N/A
|0 SP
|-
|}

=== Partisan Skills ===

{| class="wikitable"
|'''Skill Icon'''
|'''Name'''
|'''Description'''
|'''Total Levels'''
|'''Skill Point Cost Per Level'''
|'''Skill Point Scaling Cost Per Level'''
|'''Total Skill Points Required For Max Level'''
|-
|[[File:BunnyHop.png|50px|]]
|Bunny Hop
|0
|0 SP
|N/A
|0 SP
|-
|[[File:LightFeet.png|50px|]]
|Light Feet
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Parry.png|50px|]]
|Parry
|0
|0 SP
|N/A
|0 SP
|-
|}



== Tools And Equipment ==
A Dwarf-At-Arms is different to most other professions, in that they do not need a specific workshop or place of work in order to function.

The more experienced Dwarf-At-Arms will usually have quite an extensive personal armoury in order to deal with specific situations. Many will also specialise

The more experienced Dwarf-At-Arms will tend to specialize in a specific weapon. While each specialist claims superiority, the Hammerer, Axedwarf, or Swordsdwarf each have techniques of their own that make them all certain forces of destruction on the battlefield.


== Dwarves-At-Arms In-Game ==
== Dwarves-At-Arms In-Game ==
Most outposts, towns, and settlements will usually have their own Molir, which is a militia or standing military. Many DAA's become steadfast parts of their town's Molir.
Most outposts, towns, and settlements will usually have their own molir, which is a militia or standing military. Many DAA's become steadfast parts of their town's molir.


Generally speaking, Dwarves-At-Arms are protectors and are focused on guarding and defense, whether for a single Dwarf or an entire Outpost.
Generally speaking, Dwarves-At-Arms are protectors and are focused on guarding and defense, whether for a single Dwarf or an entire Outpost.



[[Category:Professions]]
[[Category:Professions]]
[[Category:Unfinished]]
__NOEDITSECTION__
__NOTOC__

Latest revision as of 14:35, 14 July 2023

Whilst any Dwarf can pick up a weapon and join in combat, Dwarves-At-Arms are specifically trained in martial combat. Ranging from soldiers and bodyguard, to mercenaries and wandering warriors, a Dwarf-At-Arms is as versatile as the weapons or armour they bear.

A Dwarf-At-Arms is trained in basic skills that elevate themselves above normal Dwarves in terms of general fitness, stamina and strength. They are able to profess into further sub-classes that specialise in the use of specific weapons, each of them with specific skills.

Dwarf-At-Arms Skills

Skill Icon Name Description Total Levels Skill Point Cost Per Level Skill Point Scaling Cost Per Level Total Skill Points Required For Max Level
Click Combos By pressing a three-button combination of the left and right mouse buttons; R-R-R, R-L-R, R-R-L, you can perform special attacks with any type of weapon. 0 0 SP N/A 0 SP
Custom Crafting After a character has used a certain number of skill points, they will be given the option to unlock this skill. This will allow them to use a Custom Crafting 'token', in return for a custom-made item. 1 1 SP N/A 1 SP
Field Rations SP N/A SP
Level Up This skill gives the character an extra skill point, after a long cooldown. 0 0 SP N/A 0 SP
Make Camp SP N/A SP
Second Wind SP N/A SP
Tempered SP N/A SP
Whetstone SP N/A SP

Subclasses

Axedwarf Skills

Skill Icon Name Description Total Levels Skill Point Cost Per Level Skill Point Scaling Cost Per Level Total Skill Points Required For Max Level
Chop 0 0 SP N/A 0 SP
Cyclone 0 0 SP N/A 0 SP
Dismember 0 0 SP N/A 0 SP
Eviscerate 0 0 SP N/A 0 SP
Execute 0 0 SP N/A 0 SP

Hammerer Skills

Skill Icon Name Description Total Levels Skill Point Cost Per Level Skill Point Scaling Cost Per Level Total Skill Points Required For Max Level
Backbreaker 0 0 SP N/A 0 SP
Earthshaker 0 0 SP N/A 0 SP
Smash 0 0 SP N/A 0 SP
Sunder 0 0 SP N/A 0 SP

Partisan Skills

Skill Icon Name Description Total Levels Skill Point Cost Per Level Skill Point Scaling Cost Per Level Total Skill Points Required For Max Level
Bunny Hop 0 0 SP N/A 0 SP
Light Feet 0 0 SP N/A 0 SP
Parry 0 0 SP N/A 0 SP


Tools And Equipment

A Dwarf-At-Arms is different to most other professions, in that they do not need a specific workshop or place of work in order to function.

The more experienced Dwarf-At-Arms will usually have quite an extensive personal armoury in order to deal with specific situations. Many will also specialise

The more experienced Dwarf-At-Arms will tend to specialize in a specific weapon. While each specialist claims superiority, the Hammerer, Axedwarf, or Swordsdwarf each have techniques of their own that make them all certain forces of destruction on the battlefield.

Dwarves-At-Arms In-Game

Most outposts, towns, and settlements will usually have their own molir, which is a militia or standing military. Many DAA's become steadfast parts of their town's molir.

Generally speaking, Dwarves-At-Arms are protectors and are focused on guarding and defense, whether for a single Dwarf or an entire Outpost.