Dwarf-At-Arms: Difference between revisions
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Whilst any '''[[Dwarves|Dwarf]]''' can pick up a weapon and join in combat, Dwarves-At-Arms are specifically trained in martial combat. Ranging from soldiers and bodyguard, to mercenaries and wandering warriors, a Dwarf-At-Arms is as versatile as the weapons or armour they bear. |
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== Summary == |
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[[File:DAA.png|border|right|frameless]] |
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While anyone can pick up a weapon and fight, through hard-won skills Dwarf-At-Arms are the unchallenged experts of martial combat; soldiers, bodyguards, mercenaries, and wandering warriors. |
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A Dwarf-At-Arms is trained in basic skills that elevate themselves above normal Dwarves in terms of general fitness, stamina and strength. They are able to profess into further sub-classes that specialise in the use of specific weapons, each of them with specific skills. |
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Most are oath-bound to protect their charges, be it their leader, company, or whole Outpost. |
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== Skills == |
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==Dwarf-At-Arms Skills== |
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{| class="wikitable" |
{| class="wikitable" |
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|'''Skill Icon''' |
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|'''Name''' |
|'''Name''' |
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|''' |
|'''Description''' |
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|''' |
|'''Total Levels''' |
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|''' |
|'''Skill Point Cost Per Level''' |
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|'''Skill Point Scaling Cost Per Level''' |
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|'''Total Skill Points Required For Max Level''' |
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|- |
|- |
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|[[File:ClickCombos.png|50px|]] |
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|Field Rations |
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|Click Combos |
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|Your next proper meal may be some days away. By slowly nibbling on a piece of food, you can make it last a lot longer. |
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|By pressing a three-button combination of the left and right mouse buttons; R-R-R, R-L-R, R-R-L, you can perform special attacks with any type of weapon. |
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|2 SP |
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|0 |
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|Once |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
|- |
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|[[File:CustomCrafting.png|50px|]] |
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|Advance |
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|Custom Crafting |
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|Novices may rush in where an experienced Dwarf-At-Arms will slowly, but surely march. Slow yourself down in order to resist some damage. |
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|After a character has used a certain number of skill points, they will be given the option to unlock this skill. This will allow them to use a Custom Crafting 'token', in return for a custom-made item. |
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|1 |
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|1 SP |
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|N/A |
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|1 SP |
|1 SP |
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|Thrice |
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|- |
|- |
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|[[File:FieldRations.png|50px|]] |
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|Shield Bash |
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|Field Rations |
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|Rush to your opponent and slam into them at full force, knocking them back a short distance. |
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| |
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|2 SP |
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| SP |
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|Once |
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|N/A |
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| SP |
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|- |
|- |
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|[[File:LevelUp.png|50px|]] |
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|Shieldbearer |
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|Level Up |
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|Your extensive training in the use of sheilds has paid off. You will be able to withstand more damage simply by having your shield on you. |
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|This skill gives the character an extra skill point, after a long cooldown. |
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|2 SP |
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|0 |
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|Once |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
|- |
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|[[File:MakeCamp.png|50px|]] |
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|Make Camp |
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| |
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| SP |
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|N/A |
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| SP |
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|- |
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|[[File:SecondWind.png|50px|]] |
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|Second Wind |
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| |
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| SP |
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|N/A |
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| SP |
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|- |
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|[[File:Tempered.png|50px|]] |
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|Tempered |
|Tempered |
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| |
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|Long hours of training and combat have given you the ability to endure more damage than most. |
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| |
| SP |
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|N/A |
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|Twice |
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| SP |
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|- |
|- |
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|[[File:Whetstone.png|50px|]] |
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|Guardian Stance |
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|Whetstone |
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|By protecting others, sometimes you must sacrifice offensive capabilities. |
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| |
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|2 SP |
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| SP |
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|Thrice |
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|N/A |
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| SP |
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|- |
|- |
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|Shield Wall |
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|Guardians can provide protection to nearby allies. If another Guardian is nearby, that protection increases. |
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|3 SP |
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|Once |
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|} |
|} |
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== |
== Subclasses == |
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=== Axedwarf Skills === |
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The more experienced Dwarf-At-Arms will tend to specialize in a specific weapon. While each specialist claims superiority, the '''[[Hammerer]]''', '''[[Axedwarf]]''', or '''[[Swordsdwarf]]''' each have techniques of their own that make them all certain forces of destruction on the battlefield. |
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{| class="wikitable" |
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|'''Skill Icon''' |
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|'''Name''' |
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|'''Description''' |
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|'''Total Levels''' |
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|'''Skill Point Cost Per Level''' |
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|'''Skill Point Scaling Cost Per Level''' |
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|'''Total Skill Points Required For Max Level''' |
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|- |
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|[[File:Chop.png|50px|]] |
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|Chop |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|[[File:Cyclone.png|50px|]] |
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|Cyclone |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|[[File:Dismember.png|50px|]] |
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|Dismember |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|[[File:Eviscerate.png|50px|]] |
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|Eviscerate |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|[[File:Execute.png|50px|]] |
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|Execute |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|} |
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=== Hammerer Skills === |
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{| class="wikitable" |
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|'''Skill Icon''' |
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|'''Name''' |
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|'''Description''' |
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|'''Total Levels''' |
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|'''Skill Point Cost Per Level''' |
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|'''Skill Point Scaling Cost Per Level''' |
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|'''Total Skill Points Required For Max Level''' |
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|- |
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|[[File:Backbreaker.png|50px|]] |
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|Backbreaker |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|[[File:Earthshaker.png|50px|]] |
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|Earthshaker |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|[[File:Smash.png|50px|]] |
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|Smash |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|[[File:Sunder.png|50px|]] |
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|Sunder |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|} |
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=== Partisan Skills === |
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{| class="wikitable" |
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|'''Skill Icon''' |
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|'''Name''' |
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|'''Description''' |
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|'''Total Levels''' |
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|'''Skill Point Cost Per Level''' |
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|'''Skill Point Scaling Cost Per Level''' |
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|'''Total Skill Points Required For Max Level''' |
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|- |
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|[[File:BunnyHop.png|50px|]] |
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|Bunny Hop |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|[[File:LightFeet.png|50px|]] |
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|Light Feet |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|[[File:Parry.png|50px|]] |
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|Parry |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|} |
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== Tools And Equipment == |
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A Dwarf-At-Arms is different to most other professions, in that they do not need a specific workshop or place of work in order to function. |
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The more experienced Dwarf-At-Arms will usually have quite an extensive personal armoury in order to deal with specific situations. Many will also specialise |
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The more experienced Dwarf-At-Arms will tend to specialize in a specific weapon. While each specialist claims superiority, the Hammerer, Axedwarf, or Swordsdwarf each have techniques of their own that make them all certain forces of destruction on the battlefield. |
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== Dwarves-At-Arms In-Game == |
== Dwarves-At-Arms In-Game == |
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Most outposts, towns, and settlements will usually have their own |
Most outposts, towns, and settlements will usually have their own molir, which is a militia or standing military. Many DAA's become steadfast parts of their town's molir. |
||
Generally speaking, Dwarves-At-Arms are protectors and are focused on guarding and defense, whether for a single Dwarf or an entire Outpost. |
Generally speaking, Dwarves-At-Arms are protectors and are focused on guarding and defense, whether for a single Dwarf or an entire Outpost. |
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[[Category:Professions]] |
[[Category:Professions]] |
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[[Category:Unfinished]] |
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__NOEDITSECTION__ |
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__NOTOC__ |
Latest revision as of 14:35, 14 July 2023
Whilst any Dwarf can pick up a weapon and join in combat, Dwarves-At-Arms are specifically trained in martial combat. Ranging from soldiers and bodyguard, to mercenaries and wandering warriors, a Dwarf-At-Arms is as versatile as the weapons or armour they bear.
A Dwarf-At-Arms is trained in basic skills that elevate themselves above normal Dwarves in terms of general fitness, stamina and strength. They are able to profess into further sub-classes that specialise in the use of specific weapons, each of them with specific skills.
Dwarf-At-Arms Skills
Subclasses
Axedwarf Skills
Hammerer Skills
Partisan Skills
Tools And Equipment
A Dwarf-At-Arms is different to most other professions, in that they do not need a specific workshop or place of work in order to function.
The more experienced Dwarf-At-Arms will usually have quite an extensive personal armoury in order to deal with specific situations. Many will also specialise
The more experienced Dwarf-At-Arms will tend to specialize in a specific weapon. While each specialist claims superiority, the Hammerer, Axedwarf, or Swordsdwarf each have techniques of their own that make them all certain forces of destruction on the battlefield.
Dwarves-At-Arms In-Game
Most outposts, towns, and settlements will usually have their own molir, which is a militia or standing military. Many DAA's become steadfast parts of their town's molir.
Generally speaking, Dwarves-At-Arms are protectors and are focused on guarding and defense, whether for a single Dwarf or an entire Outpost.