Dwarf-At-Arms: Difference between revisions

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Whilst any '''[[Dwarves|Dwarf]]''' can pick up a weapon and join in combat, Dwarves-At-Arms are specifically trained in martial combat. Ranging from soldiers and bodyguard, to mercenaries and wandering warriors, a Dwarf-At-Arms is as versatile as the weapons or armour they bear.
Whilst any '''[[Dwarves|Dwarf]]''' can pick up a weapon and join in combat, Dwarves-At-Arms are specifically trained in martial combat. Ranging from soldiers and bodyguard, to mercenaries and wandering warriors, a Dwarf-At-Arms is as versatile as the weapons or armour they bear.


A Dwarf-At-Arms is trained in basic skills that elevate themselves above normal Dwarves in terms of general fitness, stamina and strength. They are able to profess into further sub-classes that specialise in the use of specific weapons, each of them with specific skills.
==Skills==

{| class="wikitable"
==Dwarf-At-Arms Skills==
|TEST
|-
|}
{| class="wikitable"
{| class="wikitable"
|'''Skill Icon'''
|'''Skill Icon'''
Line 14: Line 12:
|'''Skill Point Scaling Cost Per Level'''
|'''Skill Point Scaling Cost Per Level'''
|'''Total Skill Points Required For Max Level'''
|'''Total Skill Points Required For Max Level'''
|-
|[[File:Alloy.png|50px|]]
|Alloy
|Certain metals and other materials can be melted down and combined into various alloys. Higher levels in this skill will provide slightly more alloyed metals.
|5
|1 SP
|1 SP
|15 SP
|-
|-
|[[File:ClickCombos.png|50px|]]
|[[File:ClickCombos.png|50px|]]
Line 38: Line 28:
|N/A
|N/A
|1 SP
|1 SP
|-
|[[File:FieldRations.png|50px|]]
|Field Rations
|
| SP
|N/A
| SP
|-
|-
|[[File:LevelUp.png|50px|]]
|[[File:LevelUp.png|50px|]]
Line 47: Line 44:
|0 SP
|0 SP
|-
|-
|[[File:Forge.png|50px|]]
|[[File:MakeCamp.png|50px|]]
|Make Camp
|Forge
|
|In order to create heavier '''[[Custom Recipes|weapons and armour]]''', plates and slabs are needed. Combine two ingots to create a plate and two plates to create a slab.
|1
| SP
|3 SP
|N/A
|N/A
|3 SP
| SP
|-
|-
|[[File:MassSmelt.png|50px|]]
|[[File:SecondWind.png|50px|]]
|Second Wind
|Mass Smelt
|
|Some Smiths prefer to sacrifice efficiency for sheer output. This skill will smelt an entire stack of ore in one go.
|1
| SP
|3 SP
|N/A
|N/A
|3 SP
| SP
|-
|-
|[[File:Orehound.png|50px|]]
|[[File:Tempered.png|50px|]]
|Tempered
|Orehound
|
|Various ores can be found whilst digging up stone. Higher levels in this skill will yield more drops.
|5
| SP
|N/A
|1 SP
|1 SP
| SP
|15 SP
|-
|-
|[[File:Salvage.png|50px|]]
|[[File:Whetstone.png|50px|]]
|Whetstone
|Salvage
|
|Sometimes, damaged or broken equipment is too not worth the trouble of repairing. This skill will render a metal weapon or armour down into a portion of its original cost. Higher levels in this skill will increase the yield.
|5
| SP
|N/A
|2 SP
|2 SP
| SP
|30 SP
|-
|-
|}
|[[File:Smelt.png|50px|]]

|Smelt
== Subclasses ==
|Turn alloys into their respective ingots. Higher levels in this skill will double the output.
=== Axedwarf Skills ===
|2
{| class="wikitable"
|3 SP
|'''Skill Icon'''
|6 SP
|'''Name'''
|6 SP
|'''Description'''
|'''Total Levels'''
|'''Skill Point Cost Per Level'''
|'''Skill Point Scaling Cost Per Level'''
|'''Total Skill Points Required For Max Level'''
|-
|-
|[[File:SmithsTools.png|50px|]]
|[[File:Chop.png|50px|]]
|Chop
|Smiths Tools
|0
|This skill produces a set of 'smiths tools', which are required by certain other skills in order to function.
|0 SP
|1
|2 SP
|N/A
|N/A
|2 SP
|0 SP
|-
|[[File:Cyclone.png|50px|]]
|Cyclone
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Dismember.png|50px|]]
|Dismember
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Eviscerate.png|50px|]]
|Eviscerate
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Execute.png|50px|]]
|Execute
|0
|0 SP
|N/A
|0 SP
|-
|-
|}
|}


=== Hammerer Skills ===
DAA - Click Combos, Level Up, Custom Crafting, Make Camp, Whetstone, Tempered, Field Rations, Second Wind
Hammerer - Smash, Earthshaker, Sunder, Backbreaker
Partisan - Bunny Hop, Light Feet, Parry
Axedwarf - Cyclone, Execute, Chop, Dismember, Eviscerate


{| class="wikitable"
|'''Skill Icon'''
|'''Name'''
|'''Description'''
|'''Total Levels'''
|'''Skill Point Cost Per Level'''
|'''Skill Point Scaling Cost Per Level'''
|'''Total Skill Points Required For Max Level'''
|-
|[[File:Backbreaker.png|50px|]]
|Backbreaker
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Earthshaker.png|50px|]]
|Earthshaker
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Smash.png|50px|]]
|Smash
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Sunder.png|50px|]]
|Sunder
|0
|0 SP
|N/A
|0 SP
|-
|}


=== Partisan Skills ===

{| class="wikitable"
|'''Skill Icon'''
|'''Name'''
|'''Description'''
|'''Total Levels'''
|'''Skill Point Cost Per Level'''
|'''Skill Point Scaling Cost Per Level'''
|'''Total Skill Points Required For Max Level'''
|-
|[[File:BunnyHop.png|50px|]]
|Bunny Hop
|0
|0 SP
|N/A
|0 SP
|-
|[[File:LightFeet.png|50px|]]
|Light Feet
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Parry.png|50px|]]
|Parry
|0
|0 SP
|N/A
|0 SP
|-
|}






== Tools And Equipment ==
== Tools And Equipment ==
A Dwarf-At-Arms is different to most other professions, in that they do not need a specific workshop or place of work in order to function.
The more experienced Dwarf-At-Arms will tend to specialize in a specific weapon. While each specialist claims superiority, the '''[[Hammerer]]''', '''[[Axedwarf]]''', or '''[[Swordsdwarf]]''' each have techniques of their own that make them all certain forces of destruction on the battlefield.

The more experienced Dwarf-At-Arms will usually have quite an extensive personal armoury in order to deal with specific situations. Many will also specialise

The more experienced Dwarf-At-Arms will tend to specialize in a specific weapon. While each specialist claims superiority, the Hammerer, Axedwarf, or Swordsdwarf each have techniques of their own that make them all certain forces of destruction on the battlefield.


== Dwarves-At-Arms In-Game ==
== Dwarves-At-Arms In-Game ==
Most outposts, towns, and settlements will usually have their own Molir, which is a militia or standing military. Many DAA's become steadfast parts of their town's Molir.
Most outposts, towns, and settlements will usually have their own molir, which is a militia or standing military. Many DAA's become steadfast parts of their town's molir.


Generally speaking, Dwarves-At-Arms are protectors and are focused on guarding and defense, whether for a single Dwarf or an entire Outpost.
Generally speaking, Dwarves-At-Arms are protectors and are focused on guarding and defense, whether for a single Dwarf or an entire Outpost.


== Dwarves-At-Arms In-Game ==


[[Category:Professions]]
[[Category:Professions]]
[[Category:Unfinished]]
__NOEDITSECTION__
__NOTOC__

Latest revision as of 14:35, 14 July 2023

Whilst any Dwarf can pick up a weapon and join in combat, Dwarves-At-Arms are specifically trained in martial combat. Ranging from soldiers and bodyguard, to mercenaries and wandering warriors, a Dwarf-At-Arms is as versatile as the weapons or armour they bear.

A Dwarf-At-Arms is trained in basic skills that elevate themselves above normal Dwarves in terms of general fitness, stamina and strength. They are able to profess into further sub-classes that specialise in the use of specific weapons, each of them with specific skills.

Dwarf-At-Arms Skills[edit | edit source]

Skill Icon Name Description Total Levels Skill Point Cost Per Level Skill Point Scaling Cost Per Level Total Skill Points Required For Max Level
Click Combos By pressing a three-button combination of the left and right mouse buttons; R-R-R, R-L-R, R-R-L, you can perform special attacks with any type of weapon. 0 0 SP N/A 0 SP
Custom Crafting After a character has used a certain number of skill points, they will be given the option to unlock this skill. This will allow them to use a Custom Crafting 'token', in return for a custom-made item. 1 1 SP N/A 1 SP
Field Rations SP N/A SP
Level Up This skill gives the character an extra skill point, after a long cooldown. 0 0 SP N/A 0 SP
Make Camp SP N/A SP
Second Wind SP N/A SP
Tempered SP N/A SP
Whetstone SP N/A SP

Subclasses[edit | edit source]

Axedwarf Skills[edit | edit source]

Skill Icon Name Description Total Levels Skill Point Cost Per Level Skill Point Scaling Cost Per Level Total Skill Points Required For Max Level
Chop 0 0 SP N/A 0 SP
Cyclone 0 0 SP N/A 0 SP
Dismember 0 0 SP N/A 0 SP
Eviscerate 0 0 SP N/A 0 SP
Execute 0 0 SP N/A 0 SP

Hammerer Skills[edit | edit source]

Skill Icon Name Description Total Levels Skill Point Cost Per Level Skill Point Scaling Cost Per Level Total Skill Points Required For Max Level
Backbreaker 0 0 SP N/A 0 SP
Earthshaker 0 0 SP N/A 0 SP
Smash 0 0 SP N/A 0 SP
Sunder 0 0 SP N/A 0 SP

Partisan Skills[edit | edit source]

Skill Icon Name Description Total Levels Skill Point Cost Per Level Skill Point Scaling Cost Per Level Total Skill Points Required For Max Level
Bunny Hop 0 0 SP N/A 0 SP
Light Feet 0 0 SP N/A 0 SP
Parry 0 0 SP N/A 0 SP


Tools And Equipment[edit | edit source]

A Dwarf-At-Arms is different to most other professions, in that they do not need a specific workshop or place of work in order to function.

The more experienced Dwarf-At-Arms will usually have quite an extensive personal armoury in order to deal with specific situations. Many will also specialise

The more experienced Dwarf-At-Arms will tend to specialize in a specific weapon. While each specialist claims superiority, the Hammerer, Axedwarf, or Swordsdwarf each have techniques of their own that make them all certain forces of destruction on the battlefield.

Dwarves-At-Arms In-Game[edit | edit source]

Most outposts, towns, and settlements will usually have their own molir, which is a militia or standing military. Many DAA's become steadfast parts of their town's molir.

Generally speaking, Dwarves-At-Arms are protectors and are focused on guarding and defense, whether for a single Dwarf or an entire Outpost.