Dwarf-At-Arms: Difference between revisions

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|N/A
|N/A
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== Subclasses ==
=== Axedwarf Skills ===
{| class="wikitable"
|'''Skill Icon'''
|'''Name'''
|'''Description'''
|'''Total Levels'''
|'''Skill Point Cost Per Level'''
|'''Skill Point Scaling Cost Per Level'''
|'''Total Skill Points Required For Max Level'''
|-
|[[File:Chop.png|50px|]]
|Chop
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Cyclone.png|50px|]]
|Cyclone
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Dismember.png|50px|]]
|Dismember
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Eviscerate.png|50px|]]
|Eviscerate
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Execute.png|50px|]]
|Execute
|0
|0 SP
|N/A
|0 SP
|-
|-
|}
|}
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|0 SP
|0 SP
|-
|-
|}


=== Partisan Skills ===
DAA - Click Combos, Custom Crafting, Field Rations, Level Up, Make Camp, Second Wind, Tempered, Whetstone,
Hammerer - Smash, Earthshaker, Sunder, Backbreaker
Partisan - Bunny Hop, Light Feet, Parry
Axedwarf - Cyclone, Execute, Chop, Dismember, Eviscerate



{| class="wikitable"
|'''Skill Icon'''
|'''Name'''
|'''Description'''
|'''Total Levels'''
|'''Skill Point Cost Per Level'''
|'''Skill Point Scaling Cost Per Level'''
|'''Total Skill Points Required For Max Level'''
|-
|[[File:BunnyHop.png|50px|]]
|Bunny Hop
|0
|0 SP
|N/A
|0 SP
|-
|[[File:LightFeet.png|50px|]]
|Light Feet
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Parry.png|50px|]]
|Parry
|0
|0 SP
|N/A
|0 SP
|-
|}






== Tools And Equipment ==
== Tools And Equipment ==
A Dwarf-At-Arms is different to most other professions, in that they do not need a specific workshop or place of work in order to function.
The more experienced Dwarf-At-Arms will tend to specialize in a specific weapon. While each specialist claims superiority, the '''[[Hammerer]]''', '''[[Axedwarf]]''', or '''[[Swordsdwarf]]''' each have techniques of their own that make them all certain forces of destruction on the battlefield.

The more experienced Dwarf-At-Arms will usually have quite an extensive personal armoury in order to deal with specific situations. Many will also specialise

The more experienced Dwarf-At-Arms will tend to specialize in a specific weapon. While each specialist claims superiority, the Hammerer, Axedwarf, or Swordsdwarf each have techniques of their own that make them all certain forces of destruction on the battlefield.


== Dwarves-At-Arms In-Game ==
== Dwarves-At-Arms In-Game ==
Most outposts, towns, and settlements will usually have their own Molir, which is a militia or standing military. Many DAA's become steadfast parts of their town's Molir.
Most outposts, towns, and settlements will usually have their own molir, which is a militia or standing military. Many DAA's become steadfast parts of their town's molir.


Generally speaking, Dwarves-At-Arms are protectors and are focused on guarding and defense, whether for a single Dwarf or an entire Outpost.
Generally speaking, Dwarves-At-Arms are protectors and are focused on guarding and defense, whether for a single Dwarf or an entire Outpost.


== Dwarves-At-Arms In-Game ==


[[Category:Professions]]
[[Category:Professions]]
[[Category:Unfinished]]
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Latest revision as of 14:35, 14 July 2023

Whilst any Dwarf can pick up a weapon and join in combat, Dwarves-At-Arms are specifically trained in martial combat. Ranging from soldiers and bodyguard, to mercenaries and wandering warriors, a Dwarf-At-Arms is as versatile as the weapons or armour they bear.

A Dwarf-At-Arms is trained in basic skills that elevate themselves above normal Dwarves in terms of general fitness, stamina and strength. They are able to profess into further sub-classes that specialise in the use of specific weapons, each of them with specific skills.

Dwarf-At-Arms Skills[edit | edit source]

Skill Icon Name Description Total Levels Skill Point Cost Per Level Skill Point Scaling Cost Per Level Total Skill Points Required For Max Level
Click Combos By pressing a three-button combination of the left and right mouse buttons; R-R-R, R-L-R, R-R-L, you can perform special attacks with any type of weapon. 0 0 SP N/A 0 SP
Custom Crafting After a character has used a certain number of skill points, they will be given the option to unlock this skill. This will allow them to use a Custom Crafting 'token', in return for a custom-made item. 1 1 SP N/A 1 SP
Field Rations SP N/A SP
Level Up This skill gives the character an extra skill point, after a long cooldown. 0 0 SP N/A 0 SP
Make Camp SP N/A SP
Second Wind SP N/A SP
Tempered SP N/A SP
Whetstone SP N/A SP

Subclasses[edit | edit source]

Axedwarf Skills[edit | edit source]

Skill Icon Name Description Total Levels Skill Point Cost Per Level Skill Point Scaling Cost Per Level Total Skill Points Required For Max Level
Chop 0 0 SP N/A 0 SP
Cyclone 0 0 SP N/A 0 SP
Dismember 0 0 SP N/A 0 SP
Eviscerate 0 0 SP N/A 0 SP
Execute 0 0 SP N/A 0 SP

Hammerer Skills[edit | edit source]

Skill Icon Name Description Total Levels Skill Point Cost Per Level Skill Point Scaling Cost Per Level Total Skill Points Required For Max Level
Backbreaker 0 0 SP N/A 0 SP
Earthshaker 0 0 SP N/A 0 SP
Smash 0 0 SP N/A 0 SP
Sunder 0 0 SP N/A 0 SP

Partisan Skills[edit | edit source]

Skill Icon Name Description Total Levels Skill Point Cost Per Level Skill Point Scaling Cost Per Level Total Skill Points Required For Max Level
Bunny Hop 0 0 SP N/A 0 SP
Light Feet 0 0 SP N/A 0 SP
Parry 0 0 SP N/A 0 SP


Tools And Equipment[edit | edit source]

A Dwarf-At-Arms is different to most other professions, in that they do not need a specific workshop or place of work in order to function.

The more experienced Dwarf-At-Arms will usually have quite an extensive personal armoury in order to deal with specific situations. Many will also specialise

The more experienced Dwarf-At-Arms will tend to specialize in a specific weapon. While each specialist claims superiority, the Hammerer, Axedwarf, or Swordsdwarf each have techniques of their own that make them all certain forces of destruction on the battlefield.

Dwarves-At-Arms In-Game[edit | edit source]

Most outposts, towns, and settlements will usually have their own molir, which is a militia or standing military. Many DAA's become steadfast parts of their town's molir.

Generally speaking, Dwarves-At-Arms are protectors and are focused on guarding and defense, whether for a single Dwarf or an entire Outpost.