Dwarf-At-Arms: Difference between revisions

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Whilst any '''[[Dwarves|Dwarf]]''' can pick up a weapon and join in combat, Dwarves-At-Arms are specifically trained in martial combat. Ranging from soldiers and bodyguard, to mercenaries and wandering warriors, a Dwarf-At-Arms is as versatile as the weapons or armour they bear.
Whilst any '''[[Dwarves|Dwarf]]''' can pick up a weapon and join in combat, Dwarves-At-Arms are specifically trained in martial combat. Ranging from soldiers and bodyguard, to mercenaries and wandering warriors, a Dwarf-At-Arms is as versatile as the weapons or armour they bear.


A Dwarf-At-Arms is trained in basic skills that elevate themselves above normal Dwarves in terms of general fitness, stamina and strength. They are able to profess into further sub-classes that specialise in the use of specific weapons, each of them with specific skills.
==Skills==

{| class="wikitable"
==Dwarf-At-Arms Skills==
|TEST
|}
{| class="wikitable"
{| class="wikitable"
|'''Skill Icon'''
|'''Skill Icon'''
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|'''Skill Point Scaling Cost Per Level'''
|'''Skill Point Scaling Cost Per Level'''
|'''Total Skill Points Required For Max Level'''
|'''Total Skill Points Required For Max Level'''
|-
|[[File:Alloy.png|50px|]]
|Alloy
|Certain metals and other materials can be melted down and combined into various alloys. Higher levels in this skill will provide slightly more alloyed metals.
|5
|1 SP
|1 SP
|15 SP
|-
|-
|[[File:ClickCombos.png|50px|]]
|[[File:ClickCombos.png|50px|]]
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|1 SP
|1 SP
|-
|-
|[[File:FieldRations.png|50px|]]
|Field Rations
|
| SP
|N/A
| SP
|-
|}
|[[File:LevelUp.png|50px|]]
|[[File:LevelUp.png|50px|]]
|Level Up
|Level Up
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|0 SP
|0 SP
|-
|-
|[[File:Forge.png|50px|]]
|[[File:MakeCamp.png|50px|]]
|Make Camp
|Forge
|
|In order to create heavier '''[[Custom Recipes|weapons and armour]]''', plates and slabs are needed. Combine two ingots to create a plate and two plates to create a slab.
|1
| SP
|3 SP
|N/A
|N/A
|3 SP
| SP
|-
|-
|[[File:MassSmelt.png|50px|]]
|[[File:SecondWind.png|50px|]]
|Second Wind
|Mass Smelt
|
|Some Smiths prefer to sacrifice efficiency for sheer output. This skill will smelt an entire stack of ore in one go.
|1
| SP
|3 SP
|N/A
|N/A
|3 SP
| SP
|-
|-
|[[File:Orehound.png|50px|]]
|[[File:Tempered.png|50px|]]
|Tempered
|Orehound
|
|Various ores can be found whilst digging up stone. Higher levels in this skill will yield more drops.
|5
| SP
|N/A
|1 SP
|1 SP
| SP
|15 SP
|-
|-
|[[File:Salvage.png|50px|]]
|[[File:Whetstone.png|50px|]]
|Whetstone
|Salvage
|
|Sometimes, damaged or broken equipment is too not worth the trouble of repairing. This skill will render a metal weapon or armour down into a portion of its original cost. Higher levels in this skill will increase the yield.
|5
| SP
|N/A
|2 SP
|2 SP
| SP
|30 SP
|-
|-
|}
|[[File:Smelt.png|50px|]]

|Smelt
=== Hammerer Skills ===
|Turn alloys into their respective ingots. Higher levels in this skill will double the output.

|2
{| class="wikitable"
|3 SP
|'''Skill Icon'''
|6 SP
|'''Name'''
|6 SP
|'''Description'''
|'''Total Levels'''
|'''Skill Point Cost Per Level'''
|'''Skill Point Scaling Cost Per Level'''
|'''Total Skill Points Required For Max Level'''
|-
|-
|[[File:SmithsTools.png|50px|]]
|[[File:Backbreaker.png|50px|]]
|Backbreaker
|Smiths Tools
|0
|This skill produces a set of 'smiths tools', which are required by certain other skills in order to function.
|0 SP
|1
|2 SP
|N/A
|N/A
|2 SP
|0 SP
|-
|[[File:Earthshaker.png|50px|]]
|Earthshaker
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Smash.png|50px|]]
|Smash
|0
|0 SP
|N/A
|0 SP
|-
|[[File:Sunder.png|50px|]]
|Sunder
|0
|0 SP
|N/A
|0 SP
|-
|-
|}


DAA - Click Combos, Level Up, Custom Crafting, Make Camp, Whetstone, Tempered, Field Rations, Second Wind
DAA - Click Combos, Custom Crafting, Field Rations, Level Up, Make Camp, Second Wind, Tempered, Whetstone,
Hammerer - Smash, Earthshaker, Sunder, Backbreaker
Hammerer - Smash, Earthshaker, Sunder, Backbreaker
Partisan - Bunny Hop, Light Feet, Parry
Partisan - Bunny Hop, Light Feet, Parry