Dwarf-At-Arms: Difference between revisions
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== Subclasses == |
== Subclasses == |
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=== Axedwarf Skills === |
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{| class="wikitable" |
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|'''Skill Icon''' |
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|'''Name''' |
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|'''Description''' |
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|'''Total Levels''' |
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|'''Skill Point Cost Per Level''' |
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|'''Skill Point Scaling Cost Per Level''' |
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|'''Total Skill Points Required For Max Level''' |
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|- |
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|[[File:Chop.png|50px|]] |
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|Chop |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|[[File:Cyclone.png|50px|]] |
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|Cyclone |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|[[File:Dismember.png|50px|]] |
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|Dismember |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|[[File:Eviscerate.png|50px|]] |
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|Eviscerate |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|[[File:Execute.png|50px|]] |
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|Execute |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|} |
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=== Hammerer Skills === |
=== Hammerer Skills === |
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=== Partisan Skills === |
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DAA - Click Combos, Custom Crafting, Field Rations, Level Up, Make Camp, Second Wind, Tempered, Whetstone, |
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Hammerer - Smash, Earthshaker, Sunder, Backbreaker |
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Partisan - Bunny Hop, Light Feet, Parry |
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Axedwarf - Cyclone, Execute, Chop, Dismember, Eviscerate |
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{| class="wikitable" |
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|'''Skill Icon''' |
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|'''Name''' |
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|'''Description''' |
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|'''Total Levels''' |
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|'''Skill Point Cost Per Level''' |
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|'''Skill Point Scaling Cost Per Level''' |
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|'''Total Skill Points Required For Max Level''' |
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|- |
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|[[File:BunnyHop.png|50px|]] |
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|Bunny Hop |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|[[File:LightFeet.png|50px|]] |
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|Light Feet |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|[[File:Parry.png|50px|]] |
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|Parry |
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|0 |
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|0 SP |
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|N/A |
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|0 SP |
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|- |
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|} |
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Revision as of 21:08, 23 June 2023
Whilst any Dwarf can pick up a weapon and join in combat, Dwarves-At-Arms are specifically trained in martial combat. Ranging from soldiers and bodyguard, to mercenaries and wandering warriors, a Dwarf-At-Arms is as versatile as the weapons or armour they bear.
A Dwarf-At-Arms is trained in basic skills that elevate themselves above normal Dwarves in terms of general fitness, stamina and strength. They are able to profess into further sub-classes that specialise in the use of specific weapons, each of them with specific skills.
Dwarf-At-Arms Skills
Subclasses
Axedwarf Skills
Hammerer Skills
Partisan Skills
Tools And Equipment
The more experienced Dwarf-At-Arms will tend to specialize in a specific weapon. While each specialist claims superiority, the Hammerer, Axedwarf, or Swordsdwarf each have techniques of their own that make them all certain forces of destruction on the battlefield.
Dwarves-At-Arms In-Game
Most outposts, towns, and settlements will usually have their own Molir, which is a militia or standing military. Many DAA's become steadfast parts of their town's Molir.
Generally speaking, Dwarves-At-Arms are protectors and are focused on guarding and defense, whether for a single Dwarf or an entire Outpost.
Dwarves-At-Arms In-Game