Chapter Three

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[This is Chapter 3's Map, to be updated when established in-game

Summary

Many generations ago, a mysterious Dwarf arrived in Bormar. When he died, he left his heirs a will and inheritance. Now, it is in the hands of Lord Tolbar Maldus, almost penniless and bereft. Thanks to his trusty librarian, they have revealed that Tolbar is now in possession of a parcel of land - Gellion's Cross - and that an Outpost will be founded there to, hopefully, restore him to his former glory.

But Gellion's Cross holds a mysterious and dangerous past...

Timeline

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  • In ancient Bormar, a mysterious Dwarf of unknown nationality arrives with great wealth and knowledge.

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  • After facing a string of misfortunes that have stripped him and his holding of Blashryk of its wealth, Lord Tolbar Maldus discovers an ancient document revealing that Gellion's Cross was once a Dwarven realm. This persuades the Office of Outpost Affairs to support an expedition to the region to learn more of this information and recover resources for All Bormar. Lord Maldus is promised a cut of the earnings of the expedition, and recruitment begins immediately.

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  • 14 Jantag - The expedition is launched to reclaim Gellion's Cross, but the two expedition ships are attacked by a massive drake, destroying one of the vessels.
  • 29 Jantag - Stone Trolls attack the Outpost
  • 11 Febtag - The Dwarves discover a drake nest near the Outpost but manage to slay the beast and destroy its eggs.
  • 12 Febtag - The giant Stone Troll known as Pebbil begins marching on the Outpost, starting a five-day series of battles to stop the monstrous creature.
  • 17 Febtag - Pebbil the Stone Troll is slain after being hit with a ballista bolt.
  • 7 Aptag - The Outpost is nearly overwhelmed by massive spiders commanded by a mysterious tribe of Humans native to Gellion's Cross. A tentative peace agreement is struck between the Humans and Dwarves.
  • 3 Juntag - A meeting is held with the Human spider tribe, revealing the history of Gellion's Cross as well as the monstrous drake that prowls its skies: Arikora.
  • 11 Juntag - The human tribal Ethoko tells the Dwarves of three ancient "arrows" that can be used to kill the monstrous Arikora. The first expedition succeeds in recovering the first of the arrows, which is actually a ballista bolt.
  • 25 Juntag - The second expedition to find the ancient arrow is held, leading the Dwarves into a deeptunnel filled with Stone Trolls. The arrow is recovered and brought back to the Outpost.

Geography

Places of Interest

  • Kon Belben - The Outpost built by the Dwarves of Chapter Three

Gallery

World Download