Gemfeld: Difference between revisions

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Gemfeld jumped into its second Crystal Age two months after the death of Andagem Unti. In his will, he left a puzzle to the treasury, and a [[wikipedia:Livery_collar|'''livery collar''']] known as the Hamletter's Collar, which was a symbol of his position as the city's leader, the Hamleteer. Amig Andosk's discovery of the treasury, livery collar, and Andegem's vast wealth resulted in him receiving the title.
Gemfeld jumped into its second Crystal Age two months after the death of Andagem Unti. In his will, he left a puzzle to the treasury, and a [[wikipedia:Livery_collar|'''livery collar''']] known as the Hamletter's Collar, which was a symbol of his position as the city's leader, the Hamleteer. Amig Andosk's discovery of the treasury, livery collar, and Andegem's vast wealth resulted in him receiving the title.


His first initiative was to establish a government, which had it's chambers above the location of the old treasury. The large complex became Gemfeld's municipal center, and a blackstone pillar in a courtyard marked the location which became known as "The Obelisk". Several amenities were also made at this time, such as "Commodore Park" and "Rectangle Square".
His first initiative was to establish a government, which had its chambers above the location of the old treasury. The large complex became Gemfeld's municipal center, and a blackstone pillar in a courtyard marked the location which became known as "The Obelisk". Several amenities were also made at this time, such as "Commodore Park" and "Rectangle Square".


Amig negotiated with the First House to release a large lump sum payment to facilitate the further development of the town. Most important, however was Amig Andosk's construction of the LordForge, a chain of master founderies throughout the city.
Amig negotiated with the First House to release a large lump sum payment to facilitate the further development of the town. Most important, however, was Amig Andosk's construction of LordForge Foundries ("LFF"), a chain of master foundries throughout the city and even other parts of Bormar.


The LFF specialised in revolutionary forging techniques, as well as researching new ways to use metals, primarily steel and brass. The LFF's Gemfeld division was the centre of innovation, and the LordForge Behemoth was developed, tested, and prototyped only in Gemfeld. Compostions of new Alloys were also tested, but to little avail. The LFF employed the largest amount of citizens from Gemfeld, in all poisitions, to the LFF's personal mine, to forging and smithing, to administration, logistics, and advertisement.
Amig then petitioned the [[First House|'''First House''']] to recognize the city as worthy of having its own Lord and designating as a proper holding of Bormar. After a survey of the city's population by the [[Office of Noble Registry|'''Office of Noble Registry''']], the petition was granted and Amig Andosk would be Gemfeld's first Lord. This brought the end of the Sapphire age.

Amig then petitioned the [[First House|'''First House''']] to recognize the city as worthy of having its own Lord and designating it as a proper holding of Bormar. After a survey of the city's population by the [[Office of Noble Registry|'''Office of Noble Registry''']], the petition was granted and Amig Andosk would be Gemfeld's first Lord. This brought the end of the Sapphire Age.


=== Diamond Age ===
=== Diamond Age ===
Amig Andosk remained as Gemfeld's Lord as the LordForge Foundry launched its "Status Changer" project, which resulted in the creation of the LordForge Behemoth in the Canmissary Quarter. The Behemoth was described by local reporters as, "A room-sized living and self-mobilizing mass of brass, cylinders, and gears," that sought to automate various forging aspects.
Amig Andosk remained as Gemfeld's Lord as the LordForge Foundry launched its "Status Changer" project, which resulted in the creation of the LordForge Behemoth in the Canmissary Quarter. The Behemoth was described by local reporters as, "A room-sized living and self-mobilizing mass of brass, cylinders, and gears," that sought to automate various forging aspects.


Amig's showing of the Behemoth to the First House caused the largest influx of funding to the Municipal Government, as well as a mass-settling of labourers in GemFeld. The Diamond Age ended prematurely when Amig closed as section of the LordForge Steelworks, laying off 15% of GemFeld's population, leading to a spree of riots in the city.
Amig's showing of the Behemoth to the First House caused the largest influx of funding to the Municipal Government, as well as a mass-settling of labourers in GemFeld. The Diamond Age ended prematurely when Amig closed as a section of the LordForge Steelworks, laying off 15% of GemFeld's population, leading to a spree of riots in the city.


==== The Foundry Fire ====
==== The Foundry Fire ====
The riots pushed into their third continuous month, with the local government's silence. It was soon discovered that Amig was spending day and night working on the Behemoth, ignoring his duties as Lord and angering the rioters further. The mob descended on the Behemoth's warehouse, and a handful broke in, intent on destroying the massive forge. Several instigators died as the Behemoth's super-heated steam boiled them when they attempted to destroy it, yet one Dwarf broke into the boiler room and lit the coal mound on fire.
The riots pushed into their third continuous month, with the local government's silence. It was soon discovered that Amig was spending day and night working on the Behemoth, ignoring his duties as Lord and angering the rioters further. The mob descended on the Behemoth's warehouse, and a handful broke in, intent on destroying the massive forge. Several instigators died as the Behemoth's super-heated steam boiled them when they attempted to destroy it, yet one Dwarf broke into the boiler room and lit the coal mound on fire.


Within minutes, the boiler room was a mass of fire and smoke, which quickly spread through the complex, lighting the wooden roofs of the warehouses surrounding it. GemFeld's warehouse district was notable for its departure from traditional Bormarian building styles, with its warehouses using wood as the majority, with stone supports and bases. This provided the perfect kindling for a city-wide fire, where the architecture was more standardised, stone walls, wooden roofs, wooden interiors.
Within minutes, the boiler room was a mass of fire and smoke, which quickly spread through the complex, lighting the wooden roofs of the warehouses surrounding it. GemFeld's warehouse district was notable for its departure from traditional Bormarian building styles, with its warehouses using wood as the majority, with stone supports and bases. This provided the perfect kindling for a city-wide fire, where the architecture was more standardized, with stone walls, wooden roofs, and wooden interiors.


When the Canmissary Warehouses were fully engulfed in flame, the fires spread eastwards, setting The Obelisk, Eastfront Accommodation, and the LordForge District alight. With two-thirds of the city alight, the wind blew north and devastated the mature wheat, barley, and other cereal fields alight. No section of the city was spared.
When the Canmissary Warehouses were fully engulfed in flame, the fires spread eastwards, setting The Obelisk, Eastfront Accommodation, and the LordForge District alight. With two-thirds of the city alight, the wind blew north and devastated the mature wheat, barley, and other cereal fields alight. No section of the city was spared.


==== First House Investigation ====
==== First House Investigation ====
Following the fire that destroyed the city, the First House requested a report from the '''[[Office of National Investigations]]'''. It was determined that the death toll of the city's population was approximately 85%, with an additional 12% being severely wounded or missing. The fires became an indictment of building city's of wood, leading to other holdings undergoing grand renovations to remove the flammable materials.
Following the fire that destroyed the city, the First House requested a report from the '''[[Office of National Investigations]]'''. It was determined that the death toll of the city's population was approximately 85%, with an additional 12% being severely wounded or missing. The fires became an indictment of building cities of wood, leading to other holdings undergoing grand renovations to remove the flammable materials.


Preliminary investigations lined up with the claims of the survivors, but later investigations suggested that the fires were first started in a warehouse parallel to that of the LordForge Behemoth's. It was impossible to determine the owner of the warehouse as both the city and its records had been completely destroyed. The ONI soon submitted its findings to the First House, who promptly put the matter to rest.
Preliminary investigations lined up with the claims of the survivors, but later investigations suggested that the fires were first started in a warehouse parallel to that of the LordForge Behemoth. It was impossible to determine the owner of the warehouse as both the city and its records had been completely destroyed. The ONI soon submitted its findings to the First House, who promptly put the matter to rest.


=== Gemfeld Today ===
=== Gemfeld Today ===
To this day Gemfeld is little more than a burnt husk. Its remaining population has scattered across Bormar, with only a handful of Dwarves electing to stay behind and return to simpler lives of farming. Ironically, the city looks as it did when it was simply Andagem's Field, with the addition of the ruined city looming nearby.
To this day Gemfeld is little more than a burnt husk. Its remaining population has scattered across Bormar, with only a handful of Dwarves electing to stay behind and return to simpler lives of farming. Ironically, the city looks as it did when it was simply Andagem's Field, with the addition of the ruined city looming nearby.

== Government ==

=== Local ===
GemFeld had a functional municipal government, which would help the Lord in running the city's affairs. The municipality ran upon an elected system, electing 16 total citizens who would represent Dwarves, serving for 4 years. The Municipal Government, referred to as the 'Munis' by locals handled all local up-keep affairs and were not divided, with each official holding legislative, judicial, and executive powers. GemFelds Municipality received little criticism until the riots overtook the city in its final weeks.

=== National ===
GemFeld was mere months from the ceremony of electing Amig Andosk as GemFeld's Lord, however the fire, which took the lives of Amig Andosk, 85% of the population, and the entire city caused GemFeld to be stricken from the record of cites.


== Geography ==
== Geography ==


=== Landscape ===
=== Landscape ===
Gemfeld is situated in the Northern Bormar, on the shores of the Inmiban River. It is roughly five meters above sea level, and the turbulent storm from The Well regularly resulted to flooding until Amig's mitigation measures.
Gemfeld is situated in the Northern Bormar, on the shores of the Inmiban River. It is roughly five meters above sea level, and the turbulent storm from The Well regularly resulted in flooding until Amig's mitigation measures.


=== Geology ===
=== Geology ===
Gemfeld's city boundaries, along with vast swathes of the Northern plate sits on an Early Karst Landscape, as well as the Northern Batholith. The predominantly limestone rocktype of the Karst Landscape leads to rich and nutritious farming, while the Granite in the Batholith forming hard-to-erode mountaincaps, kept the plains sheltered for centuries.
Gemfeld's city boundaries, along with vast swathes of the Northern plate sit on an Early Karst Landscape, as well as the Northern Batholith. The predominantly limestone rock type of the Karst Landscape leads to rich and nutritious farming, while the Granite in the Batholith forming hard-to-erode mountaincaps, kept the plains sheltered for centuries.


=== Climate ===
=== Climate ===
Similar to much of Northern Bormar, Gemfeld experiences a maritime climate with mild-warm summers, cool winters, and a lack of temperature extremes. On average, the sunniest months exist mid-year, with a maximum of 18-hours sunshine, with the wettest months being the last quarter, the driest being in the first.
Similar to much of Northern Bormar, Gemfeld experiences a maritime climate with mild-warm summers, cool winters, and a lack of temperature extremes. On average, the sunniest months exist mid-year, with a maximum of 18 hours of sunshine, with the wettest months being the last quarter, and the driest being in the first.


Gemfeld's isolation from the coast, upland surroundings, as well as the bay mouth being south-west facing shelters it from rain and moist winds receiving rain amounts similar to that of central Bormar.
Gemfeld's isolation from the coast, upland surroundings, as well as the bay mouth being south-west facing shelters it from rain and moist winds receiving rain amounts similar to that of central Bormar.


== Places of Interest ==
== Economy ==
Gemfeld was a strong economic hub in the North, even by Bormar standards, with multiple banks, markets, agricultural, metalworks, and transport companies located throughout the city.


The bulk of Gemfeld's population was financially stable, with a quarter of that number able to be seen as "rich". For its more impoverished citizens, GemFeld a grain dole to provide them with free grain, and a workfinding program to train wayward Dwarves. Both of these incentives, while great for employment and equality, put a noticeable strain on Gemfeld's treasury, leading to large taxation on those with even moderate amounts of wealth.
GemFeld had two landmarks, The Obelisk, a blackstone pillar in the courtyard of the municipal hall''.'' The other public art is Andagem's Harvest, located in Commodore Park. It was a steel statue of Andagem carring bales of wheat on his back with a scythe in his hand. The scythe dug into the grass at its granite pedestal, where a small garden of Andagem's favourite plants grew until the city burned to the ground.


Cheesemaking was the core tenet of Gemfeld's agricultural economy, the rich grass gave grazing Mar Goats a specific taste of their milk, which permeated into their cheese, creating Gem-Cheese. This dairy product was known for its pungent woody aroma and high salt content, going well with a glass of Dark Rum, which the city was also known for.
== Economy ==
GemFeld was a strong economic node in the North, with multiple national banks, financing agencies, agricultural, metalworks, and transport companies located throughout the city. 4 of the top 10 national banks had branches in GemFeld, with 8 of the top 10 transport and logistic companies having warehouses and distribution centres in GemFeld.


== Government ==
86% of GemFeld's population were financially stable, with 28% of such group being classed as 'rich'. GemFeld's ''employment and social works'' programme worked to drop unemployment to record-breaking levels, reaching their lowest at 1.7%.


=== Local ===
Of the 14% of impoverished citizens in GemFeld, the ''Dole Grain and Food'' incentive provided them with free grain, and the ''Workfinder's Aid'' branch of the Municipal Government aided the unemployed Dwarves in preparing for job interviews.
GemFeld had a functional municipal government, which would help the Lord in running the city's affairs. The municipality ran upon an elected system, electing 16 total citizens who would represent Dwarves, serving for 4 years. The Municipal Government, referred to as the 'Munis' by locals handled all local up-keep affairs and were not divided, with each official holding legislative, judicial, and executive powers. GemFelds Municipality received little criticism until the riots overtook the city in its final weeks.


=== National ===
Both of these incentives, while great for employment and equality, put a noticeable strain on GemFeld's treasury, leading to large taxation on those with even moderate amounts of wealth. These caused regular protests and petitions to abolish these social welfare schemes, and the ''Economic Pillar Support Destruction'' bill was being debated in ''The Obelisk'' during the first few hours of the fire, before the session was cancelled.
GemFeld was mere months from the ceremony of electing Amig Andosk as GemFeld's Lord, however the fire, which took the lives of Amig Andosk, 85% of the population, and the entire city caused GemFeld to be stricken from the record of cites.


== Places of Interest ==
GemFeld's wealthy regularly bribed incumbent officials, leading to bills such as ''Reduction of Taxation on Transport Executives'', ''Abolition of Warehouse Worker Unions'', and most controversially ''The Dissolution of the GemFeld Muncipal Government to Achieve Liberty''.


GemFeld had two landmarks, The Obelisk, a blackstone pillar in the courtyard of the municipal hall''.'' The other public art is Andagem's Harvest, located in Commodore Park. It was a steel statue of Andagem carrying bales of wheat on his back with a scythe in his hand. The scythe dug into the grass at its granite pedestal, where a small garden of Andagem's favourite plants grew until the city burned to the ground.
Cheesemaking was core tennet of GemFeld's agricultural economy, the rich grass gave grazing [[Mar Goats]] a specific taste of their milk, which permeated into their cheese, creating Gem-Cheese, known for its pungent woody aroma and high salt content, going well with a glass of Dark Rum.


== Transport ==
== Transportation ==


=== Roads ===
=== Roads ===
Gemfeld, like other towns and cities had a strong shared-road network, with pedestrians, horses, and carts all sharing the same paved roads.
Gemfeld, like other towns and cities had a strong shared-road network, with pedestrians, horses, and carts all sharing the same paved roads. Unlike most of Bormar, Gemfeld abandoned Cobblestone paving, and instead used layered gravel, and concreted stone, which was then topped by an odourless tar with stoned embedded atop.


The specificity of the odourless tar allowed roads to be given certain scents. Notable inclusions were Baker St., which had caramelised sugar and corn syrup included in the liquid tar, prior to pouring. This, coupled with the baking shops' outflow of the signature "baked smell" helped give the city a variety of subtle, peculiar smells.
Unlike most of Bormar, GemFeld abandoned Cobblestone paving, and instead used layered gravel, concreted stone (Limestone, sand, and water which is then agitated and poured), this was then topped by an odourless tar with stoned embedded atop.


Municipal Agents created a wide 15-meter entrance road through the main gate, called the Mainways. The road had ingots of steel, iron, and small boat-shaped wooden carvings embedded into the road, which would sparkle and show Gemfeld's wealth to entering Dwarves and merchant caravans.
The specificity of the odourless tar allowed roads to be given certain scents. The ''Nasal Navigation'' incentive began to aid those with visual impairments, by giving certain roads, and areas a specific scent. Notable inclusions are 'Baker St.' which had caramelised sugar and corn syrup included in the liquid tar, prior to pouring. This, coupled with the baking shops' outflow of the signature 'baked smell' helped identify the beginning of Gemhovel.

''The Obelisk'' also had a distinct odour, with a strong smell of coffee, due to roasted and pulverised coffee beans being embedded into the tar.

The ''Nasal Navigation'' incentive had some failures, with the Docklands' smell being 'Seaweed', the embedded seaweed began to rot, making a putrid odour which permeated the Docklands for 2 months until it was repaved with odourless tar.

Other tar and smell mixes resulted in the tar not fully hardening, which damaged shoes, hooves, and cartwheels; none of these roads were ever re-paved, leading to significantly lower traffic, and economic depressions befalling these roads.

Municipal Agents created a wide 15 meter entrance road through the maingate, called the 'Mainways'. The road had ingots of steel, iron, and 2D boat-shaped wooden carvings all embedded into the road, which would sparkle and show GemFeld's economy to entering caravans and Dwarves.


=== Sea ===
=== Sea ===
GemFeld's deepwater harbour allowed cargo vessels, clippers, capital ships, transport ships, and hulls to all be fully serviceable.
GemFeld's deepwater harbour allowed cargo vessels, clippers, capital ships, transport ships, and hulls to all be fully serviceable. Trade, people-moving, and movement of bulk goods was remarkably easy and cheap.

Trade, people-moving, and movement of bulk goods was remarkably easy and cheap.


The originally-wooden jetties and boardwalks were converted to stone, allowing sturdier and increased weight to be on- and off-loaded, the walks also had embedded slits for standard-width carts to move more easily on the narrow stone paths.
The originally-wooden jetties and boardwalks were converted to stone, allowing sturdier and increased weight to be on- and off-loaded, the walks also had embedded slits for standard-width carts to move more easily on the narrow stone paths.
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Scholarly education had only a maximum of a 25% subsidy to payments by the government. Practical works (Mining, Jewellery, etc.) all were free if the student was in an apprenticeship while studying, but would be full price if otherwise.
Scholarly education had only a maximum of a 25% subsidy to payments by the government. Practical works (Mining, Jewellery, etc.) all were free if the student was in an apprenticeship while studying, but would be full price if otherwise.


== The LordForge Foundries ==
== The Molir ==
The LordForge Foundries ("LFF") were a national corporation set up and executed by Amig Andosk. The LFF specialised in revolutionary forging techniques, as well as researching new ways to use metals, primarily steel and brass.

The LFF had over thirty-six foundries spread throughout Bormar, with the 3 largest being in Gemfeld next to its headquarters in the forge district. The LFF's Gemfeld division was the centre of innovation, and the LordForge Behemoth was developed, tested, and prototyped only in Gemfeld. Compostions of new Alloys were also tested, but to little avail. The LFF employed the largest amount of citizens from GemFeld, in all poisitions, to the LFF's personal mine, to forging and smithing, to administration, logistics, and advertisement.

== GemFeld's Molir ==
[[File:GemFeldShortPatrollingCaptain.png|thumb|The Short-Coat version of a Molir Captain on Patrol.]]
[[File:GemFeldShortPatrollingCaptain.png|thumb|The Short-Coat version of a Molir Captain on Patrol.]]
Gemfeld's molir had 5 ranks, each denoted by an arm-band colour. It also had different colour coats denoting the task they were presently completing. Coats existed in a long and short variant, sharing arm-band, and gold trim designs on the coat and hat. The molir also had a red and black banner and shield design.
The Molir was the only non-corrupted branch of GemFeld's leadership system.

GemFeld's Molir had 5 ranks, each denoted by an arm-band colour.
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|Purple
|Purple
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|}

The Molir also had different colour coats denoting the task they were presently completing. Coats existed in a long and short variant, sharing arm-band, and gold trim designs on the coat and hat.
{| class="wikitable"
{| class="wikitable"
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Following the destruction of GemFeld in D-time, '''[[Gib Andosk]]''' remained the sole user of the Molir iconography and uniform style, however repurposing them for his work in [[Zietal Mar's Governance|'''Zietal Mar's Governance''']].
Following the destruction of GemFeld in D-time, '''[[Gib Andosk]]''' remained the sole user of the Molir iconography and uniform style, however repurposing them for his work in [[Zietal Mar's Governance|'''Zietal Mar's Governance''']].

== Footnotes ==
'''[1]''' - [https://wiki.dwarvesrp.com/images/3/3d/GF185.pdf '''GF-185''']

Revision as of 20:26, 11 July 2023

GemFeld as drawn on official Bormar Ordinance Survey Maps.

Gemfeld, alternatively GemFeld, was one of the largest cities in Bormar before being destroyed in a massive fire. Prior to this event, the city had a sizeable population, most of which either perished or were made refugees by the blaze which engulfed the city.

Etymology

Gemfeld derives from "Gem's Field" which further derives from "Andagem's Field" as Andagem Unti was a Dwarf who owned the majority of land in the area. He used his vast tracts mostly for farming, from standard pastoral and planting work to more experimental apiary, mycelial, and lupulin methods.

Andagem was well known for the safety and security of his coastal farming plots. Eventually, he began receiving offers from renters hoping to find new homes in the area. Andagem began allowing other Dwarves to move onto his land, and, over the next twenty-five years, Andagem's fields became a small hamlet.

History

Following the founding of Gemfeld, the city went through three "Crystal Ages" that shaped the city and its people.

Ruby Age

Gemfeld's quickly experienced an influx of Dwarves after initiatives were taken to make the growing township another trade hub of Bormar. These prioritized connecting the city with the rest of the nation as well as foreign markets. In particular, the dredging of "Deepdock Harbour" using rudimentary diving bells and hand-held shovels did wonders in achieving this goal, connecting the city to the ocean known as The Well. The city, in conjunction with several land-based courier firms, designed and constructed various roadways across the city and to other towns and cities to assure that land trade was solidified as well. Throughout this age the city's population nearly tripled, bringing Gemfeld from a small hamlet to a major population center.

Sapphire Age

The Livery Collar of GemFeld's Hamleteer.

Gemfeld jumped into its second Crystal Age two months after the death of Andagem Unti. In his will, he left a puzzle to the treasury, and a livery collar known as the Hamletter's Collar, which was a symbol of his position as the city's leader, the Hamleteer. Amig Andosk's discovery of the treasury, livery collar, and Andegem's vast wealth resulted in him receiving the title.

His first initiative was to establish a government, which had its chambers above the location of the old treasury. The large complex became Gemfeld's municipal center, and a blackstone pillar in a courtyard marked the location which became known as "The Obelisk". Several amenities were also made at this time, such as "Commodore Park" and "Rectangle Square".

Amig negotiated with the First House to release a large lump sum payment to facilitate the further development of the town. Most important, however, was Amig Andosk's construction of LordForge Foundries ("LFF"), a chain of master foundries throughout the city and even other parts of Bormar.

The LFF specialised in revolutionary forging techniques, as well as researching new ways to use metals, primarily steel and brass. The LFF's Gemfeld division was the centre of innovation, and the LordForge Behemoth was developed, tested, and prototyped only in Gemfeld. Compostions of new Alloys were also tested, but to little avail. The LFF employed the largest amount of citizens from Gemfeld, in all poisitions, to the LFF's personal mine, to forging and smithing, to administration, logistics, and advertisement.

Amig then petitioned the First House to recognize the city as worthy of having its own Lord and designating it as a proper holding of Bormar. After a survey of the city's population by the Office of Noble Registry, the petition was granted and Amig Andosk would be Gemfeld's first Lord. This brought the end of the Sapphire Age.

Diamond Age

Amig Andosk remained as Gemfeld's Lord as the LordForge Foundry launched its "Status Changer" project, which resulted in the creation of the LordForge Behemoth in the Canmissary Quarter. The Behemoth was described by local reporters as, "A room-sized living and self-mobilizing mass of brass, cylinders, and gears," that sought to automate various forging aspects.

Amig's showing of the Behemoth to the First House caused the largest influx of funding to the Municipal Government, as well as a mass-settling of labourers in GemFeld. The Diamond Age ended prematurely when Amig closed as a section of the LordForge Steelworks, laying off 15% of GemFeld's population, leading to a spree of riots in the city.

The Foundry Fire

The riots pushed into their third continuous month, with the local government's silence. It was soon discovered that Amig was spending day and night working on the Behemoth, ignoring his duties as Lord and angering the rioters further. The mob descended on the Behemoth's warehouse, and a handful broke in, intent on destroying the massive forge. Several instigators died as the Behemoth's super-heated steam boiled them when they attempted to destroy it, yet one Dwarf broke into the boiler room and lit the coal mound on fire.

Within minutes, the boiler room was a mass of fire and smoke, which quickly spread through the complex, lighting the wooden roofs of the warehouses surrounding it. GemFeld's warehouse district was notable for its departure from traditional Bormarian building styles, with its warehouses using wood as the majority, with stone supports and bases. This provided the perfect kindling for a city-wide fire, where the architecture was more standardized, with stone walls, wooden roofs, and wooden interiors.

When the Canmissary Warehouses were fully engulfed in flame, the fires spread eastwards, setting The Obelisk, Eastfront Accommodation, and the LordForge District alight. With two-thirds of the city alight, the wind blew north and devastated the mature wheat, barley, and other cereal fields alight. No section of the city was spared.

First House Investigation

Following the fire that destroyed the city, the First House requested a report from the Office of National Investigations. It was determined that the death toll of the city's population was approximately 85%, with an additional 12% being severely wounded or missing. The fires became an indictment of building cities of wood, leading to other holdings undergoing grand renovations to remove the flammable materials.

Preliminary investigations lined up with the claims of the survivors, but later investigations suggested that the fires were first started in a warehouse parallel to that of the LordForge Behemoth. It was impossible to determine the owner of the warehouse as both the city and its records had been completely destroyed. The ONI soon submitted its findings to the First House, who promptly put the matter to rest.

Gemfeld Today

To this day Gemfeld is little more than a burnt husk. Its remaining population has scattered across Bormar, with only a handful of Dwarves electing to stay behind and return to simpler lives of farming. Ironically, the city looks as it did when it was simply Andagem's Field, with the addition of the ruined city looming nearby.

Geography

Landscape

Gemfeld is situated in the Northern Bormar, on the shores of the Inmiban River. It is roughly five meters above sea level, and the turbulent storm from The Well regularly resulted in flooding until Amig's mitigation measures.

Geology

Gemfeld's city boundaries, along with vast swathes of the Northern plate sit on an Early Karst Landscape, as well as the Northern Batholith. The predominantly limestone rock type of the Karst Landscape leads to rich and nutritious farming, while the Granite in the Batholith forming hard-to-erode mountaincaps, kept the plains sheltered for centuries.

Climate

Similar to much of Northern Bormar, Gemfeld experiences a maritime climate with mild-warm summers, cool winters, and a lack of temperature extremes. On average, the sunniest months exist mid-year, with a maximum of 18 hours of sunshine, with the wettest months being the last quarter, and the driest being in the first.

Gemfeld's isolation from the coast, upland surroundings, as well as the bay mouth being south-west facing shelters it from rain and moist winds receiving rain amounts similar to that of central Bormar.

Economy

Gemfeld was a strong economic hub in the North, even by Bormar standards, with multiple banks, markets, agricultural, metalworks, and transport companies located throughout the city.

The bulk of Gemfeld's population was financially stable, with a quarter of that number able to be seen as "rich". For its more impoverished citizens, GemFeld a grain dole to provide them with free grain, and a workfinding program to train wayward Dwarves. Both of these incentives, while great for employment and equality, put a noticeable strain on Gemfeld's treasury, leading to large taxation on those with even moderate amounts of wealth.

Cheesemaking was the core tenet of Gemfeld's agricultural economy, the rich grass gave grazing Mar Goats a specific taste of their milk, which permeated into their cheese, creating Gem-Cheese. This dairy product was known for its pungent woody aroma and high salt content, going well with a glass of Dark Rum, which the city was also known for.

Government

Local

GemFeld had a functional municipal government, which would help the Lord in running the city's affairs. The municipality ran upon an elected system, electing 16 total citizens who would represent Dwarves, serving for 4 years. The Municipal Government, referred to as the 'Munis' by locals handled all local up-keep affairs and were not divided, with each official holding legislative, judicial, and executive powers. GemFelds Municipality received little criticism until the riots overtook the city in its final weeks.

National

GemFeld was mere months from the ceremony of electing Amig Andosk as GemFeld's Lord, however the fire, which took the lives of Amig Andosk, 85% of the population, and the entire city caused GemFeld to be stricken from the record of cites.

Places of Interest

GemFeld had two landmarks, The Obelisk, a blackstone pillar in the courtyard of the municipal hall. The other public art is Andagem's Harvest, located in Commodore Park. It was a steel statue of Andagem carrying bales of wheat on his back with a scythe in his hand. The scythe dug into the grass at its granite pedestal, where a small garden of Andagem's favourite plants grew until the city burned to the ground.

Transportation

Roads

Gemfeld, like other towns and cities had a strong shared-road network, with pedestrians, horses, and carts all sharing the same paved roads. Unlike most of Bormar, Gemfeld abandoned Cobblestone paving, and instead used layered gravel, and concreted stone, which was then topped by an odourless tar with stoned embedded atop.

The specificity of the odourless tar allowed roads to be given certain scents. Notable inclusions were Baker St., which had caramelised sugar and corn syrup included in the liquid tar, prior to pouring. This, coupled with the baking shops' outflow of the signature "baked smell" helped give the city a variety of subtle, peculiar smells.

Municipal Agents created a wide 15-meter entrance road through the main gate, called the Mainways. The road had ingots of steel, iron, and small boat-shaped wooden carvings embedded into the road, which would sparkle and show Gemfeld's wealth to entering Dwarves and merchant caravans.

Sea

GemFeld's deepwater harbour allowed cargo vessels, clippers, capital ships, transport ships, and hulls to all be fully serviceable. Trade, people-moving, and movement of bulk goods was remarkably easy and cheap.

The originally-wooden jetties and boardwalks were converted to stone, allowing sturdier and increased weight to be on- and off-loaded, the walks also had embedded slits for standard-width carts to move more easily on the narrow stone paths.

Education

GemFeld had multiple institutions for academic and practical learning, subsidised by the local guilds and the municipal government. The education was seen as quality, yet pro-Gemfeld propaganda was present, and the ideas of Gemfeldian independence was included in all curricula.

Scholarly education had only a maximum of a 25% subsidy to payments by the government. Practical works (Mining, Jewellery, etc.) all were free if the student was in an apprenticeship while studying, but would be full price if otherwise.

The Molir

The Short-Coat version of a Molir Captain on Patrol.

Gemfeld's molir had 5 ranks, each denoted by an arm-band colour. It also had different colour coats denoting the task they were presently completing. Coats existed in a long and short variant, sharing arm-band, and gold trim designs on the coat and hat. The molir also had a red and black banner and shield design.

Band Colour
Rank Colour
Enlistee White
Moderator Green
Master Blue
Lieutenant Red
Captain Purple
Coat Colour
Colour Task
Red Patrols
Blue Guarding / Protecting
Green SWAT & Armed assaults
Black Administration
Then Lieutenant Talen Andosk on guard duty.
Gib Andosk wearing the long-coat Captaincy jacket, with non-standard red trim.

The Molir had a red and black banner and shield design.

Following the destruction of GemFeld in D-time, Gib Andosk remained the sole user of the Molir iconography and uniform style, however repurposing them for his work in Zietal Mar's Governance.