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{{WrittenWork
{{Politics}}
|Image=[[File:TheMolirOfZietalMar.png|200px]]
|Written= 802 BY
|Country= Bormar
|Author= '''[[Khestor Thidirlun]]'''
|Genre= Politics & Military
}}
This political order is penned by [[Zietal Mar|'''Zietal Mar's''']] Marshal [[Khestor Thidirlun|'''Khestor''']] and signed into law by its Overseer Kadol Ubbul. The work lists the duties of the Outpost's molir as well as described it organization and relation to the political realm.


== Text ==
Every holding has, to a lesser or greater size, its own militia, called molir (pronounced mow-leer) in Dwarven. These militias are under the command (and financing) of the holding's Lord or Lady, and are local dwarves-at-arms and volunteers who undergo training to defend their holding in times of necessity. In the modern day, though, those times of necessity essentially never come. In most holdings, the militia is synonymous with law enforcement, watching for thieves, guarding prisons and investigating crimes. The few holdings that make active use of their militia in a martial context lie on the very far edges of [[Bormar]], where, on the rare occasion, a raiding party is bold enough to attempt to sack a Bormar settlement.
[[File:Molir.png|thumb|The Insignia / Banner of [[Zietal Mar]] Molir.]]
=== ''The Molir of Zietal Mar'' ===
''This formal order establishes the Molir of Zietal Mar as an independently functioning entity to safeguard the colony and its peoples.''


''Proposed by Marshal Khestor and signed by the First Local Overseer of Zietal Mar Kadol Ubbul.''
== The Molir in Zietal Mar - Chapter One ==


=== ''What is a Molir?'' ===
'''This section is only relevant to [[Zietal Mar]]'s Molir, an Outpost in [[Chapter One]].'''
''A molir (pronounced mow-leer) is a holding's militia, guard and armed force comprimised of local [[Dwarf-At-Arms|'''dwarves-at-arms''']], volunteers who undergo training and martial consultants to, in short, defend their holding in times of necessity and is often synonymous with local law enforcement. Molir are among the oldest institutions in [[Bormar|'''All Bormar''']], directly descended from the fighting forced of the ancient holds, it is not uncommon for them to command great respect and pride within their communities.''


=== ''Its Purpose in Zietal Mar'' ===
The Molir in [[Zietal Mar]] is somewhat different to traditional militia of Outposts in that it is (or should be) politically separate from the Lord/Lady/Leader, instead managed by the Marshal and directed by its core duties.
''Here we will expand on our Molir's functions and purpose, taking inspiration from General Terda Grolbreaker's orders to each and every dwarf-at-arms and adapting it to the needs of our holding.''
<small>(The following information is taken from "''The Molir of Zietal Mar''" written and proposed by [[Khestor Thidirlun]] and approved by Overseer [[Kadol Ubbul]] when the Molir was established.)</small>


''Its duties in order of importance:
=== The Molir's Duties ===
Its duties, in order of importance:


* Safeguard the Outpost's general populace from harm.
''1. Safeguard the Outpost's general populace from harm.''
* Destroy any threats to the Outpost, both internal and external.
* Maintain order in the Outpost, usually in its role as law enforcement.
* Support relevant parties in ensuring the Outpost's wealth is kept safe, such as a Quartermaster.
* Enact the relevant orders of the Outpost's Leader to allow them to fulfil their policies and wishes.


''2. Destroy any potential threats to the Outpost, both internal and external.''
In any situation where one duty conflicts with another, the higher-ranking one is the duty that the Molir will attend to first.


''3. Maintain order in the Outpost, usually in its role as law enforcement.''
=== The Molir's relation in the Political Realm ===
" The Molir here in [[Zietal Mar]] is an '''independent''' institution which functions to fulfil its duties as outlined prior to this section. It is directly commanded by the '''Marshal''' of the Holding but, in line with Duty 5, relays and enacts the wishes of the Outpost's Lord or Lady. When it comes to the Lower Chamber they have no jurisdiction over the Molir, however they may ask the Marshal for advice, opinions or reports on certain matters if necessary. '''As an entity, the Molir is otherwise to behave as apolitical as possible at all times.'''"


''4. Support relevant parties in ensuring the Outpost's wealth is kept safe, such as a Quartermaster.''
=== The Structure of the Molir: ===
The force is headed and directly commanded by the Marshal, although they may take the title of Captain - retaining the responsibilities of a Marshal in order to avoid power vacuums if the Molir is not yet well established.


''5. Enact the relevant orders of the Outpost's Lord or Lady to allow them to fulfil their policies and wishes.''
The Ranks within the Molir, in order of authority, are as follows:


''In any situation where one duty conflicts with another, the higher-ranking one is the duty that the Molir will attend to first.''
* Marshal of the Molir
* Captain
* Soldier
* Volunteer


=== ''Its Relation in the Political Realm'' ===
The '''Marshal''' commands the full Molir and is responsible for organising the force in order for it to meet its duties and ensure that it is capable and effective.
''The Molir here in Zietal Mar is an independent institution which functions to fulful its duties as outlines prior to this section. It is directly commanded by the Marshal of the Holding but, in line with Duty 5, relays and enacts the wishes of the Outpost's Lord or Lady. When it comes to the Lower Chamber they have no jurisdiction over the Molir, however they may ask the Marshal for advice, opinions or reports on certain matters if necessary.''


''As an entity, the Molir is otherwise to behave as apolitical as possible at all times.''
A '''Captain''' tends to command a party of up to 4 Soldiers and 2 Volunteers.


=== ''Structure of the Molir'' ===
A '''Soldier''' is a [[Dwarf-At-Arms]] who has been trained and accepted into the Molir.
''The force is headed and directly commanded by the Marshal, although they may take the title of Captain - retaining the responsibilities of a Marshal in order to avoid power vacuums if the Molir is not yet well established.''


''The Ranks are as follows:
A '''Volunteer''' is an ordinary citizen who has signed up to help safeguard the Outpost.


''Marshal -> Captain -> Soldier -> Volunteer''
[[Category:Unfinished]]

[[Category:World Mechanics]]
''The Marshal commands the full Molir and is responsible for organising the force in order for it to meet its duties and ensure that it is capable and effective.''
[[Category:Publications]]

[[Category:Bormar]]
''A Captain tends to command a party of up to 4 Soldiers and 2 Volunteers.''

''A Soldier is a dwarf-at-arms who has been trained and accepted into the Molir.''

''A Volunteer is an ordinary citizen who has signe dup to help safeguard the Outpost.''

''<br />Signed with Official Order by the First Local Overseer of Zietal Mar:''

''- '''Kadol Ubbol'''''

[[Category:Chapter One]]
[[Category:Books]]

Latest revision as of 04:31, 20 August 2023

The Molir of Zietal Mar
Image
Written802 BY
CountryBormar
AuthorKhestor Thidirlun
GenrePolitics & Military

This political order is penned by Zietal Mar's Marshal Khestor and signed into law by its Overseer Kadol Ubbul. The work lists the duties of the Outpost's molir as well as described it organization and relation to the political realm.

Text[edit | edit source]

The Molir of Zietal Mar[edit | edit source]

This formal order establishes the Molir of Zietal Mar as an independently functioning entity to safeguard the colony and its peoples.

Proposed by Marshal Khestor and signed by the First Local Overseer of Zietal Mar Kadol Ubbul.

What is a Molir?[edit | edit source]

A molir (pronounced mow-leer) is a holding's militia, guard and armed force comprimised of local dwarves-at-arms, volunteers who undergo training and martial consultants to, in short, defend their holding in times of necessity and is often synonymous with local law enforcement. Molir are among the oldest institutions in All Bormar, directly descended from the fighting forced of the ancient holds, it is not uncommon for them to command great respect and pride within their communities.

Its Purpose in Zietal Mar[edit | edit source]

Here we will expand on our Molir's functions and purpose, taking inspiration from General Terda Grolbreaker's orders to each and every dwarf-at-arms and adapting it to the needs of our holding.

Its duties in order of importance:

1. Safeguard the Outpost's general populace from harm.

2. Destroy any potential threats to the Outpost, both internal and external.

3. Maintain order in the Outpost, usually in its role as law enforcement.

4. Support relevant parties in ensuring the Outpost's wealth is kept safe, such as a Quartermaster.

5. Enact the relevant orders of the Outpost's Lord or Lady to allow them to fulfil their policies and wishes.

In any situation where one duty conflicts with another, the higher-ranking one is the duty that the Molir will attend to first.

Its Relation in the Political Realm[edit | edit source]

The Molir here in Zietal Mar is an independent institution which functions to fulful its duties as outlines prior to this section. It is directly commanded by the Marshal of the Holding but, in line with Duty 5, relays and enacts the wishes of the Outpost's Lord or Lady. When it comes to the Lower Chamber they have no jurisdiction over the Molir, however they may ask the Marshal for advice, opinions or reports on certain matters if necessary.

As an entity, the Molir is otherwise to behave as apolitical as possible at all times.

Structure of the Molir[edit | edit source]

The force is headed and directly commanded by the Marshal, although they may take the title of Captain - retaining the responsibilities of a Marshal in order to avoid power vacuums if the Molir is not yet well established.

The Ranks are as follows:

Marshal -> Captain -> Soldier -> Volunteer

The Marshal commands the full Molir and is responsible for organising the force in order for it to meet its duties and ensure that it is capable and effective.

A Captain tends to command a party of up to 4 Soldiers and 2 Volunteers.

A Soldier is a dwarf-at-arms who has been trained and accepted into the Molir.

A Volunteer is an ordinary citizen who has signe dup to help safeguard the Outpost.


Signed with Official Order by the First Local Overseer of Zietal Mar:

- Kadol Ubbol