Chapter Two

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Revision as of 03:23, 22 July 2023 by TorenD (talk | contribs) (Working on history section)
A complete map of the Julnoor Province

The western coast of The Thorn mountain range had been rumored to be the location of the genius redstoneer, Jolvis Volt where he lived and worked in self-imposed exile after the disastrous Genhoven Incident. Seeking to determine the wherabouts of the Human miracle worker, the First House of Bormar ordered an investigation that confirmed the rumors to be true.

An Outpost was established in the region now known as the Julnoor Province with hopes of contacting the long-lost Jolvis. This Outpost was named Thornheim by its Dwarven adventurers, and it was here where Chapter Two began in earnest.

History

Many years ago, the Human small city of Genhoven sought to elevate itself to higher status in the world. Situated on the edge of the snowy mountain range known to most as The Thorn, Genhoven held little of note when compared to the great metropolises of the world.

This changed when the Council of Genhoven was approached by Jolvis Volt, a Human genius whose work with redstone was far beyond what any other could accomplish. His creations bordered on magical to those unable to comprehend his highly advanced redstoneering. Many nations sought his assistance with various things, but, for some reason, it was Genhoven that the great Jolvis set his sights towards. He declared he would work with the city's council to convert the entire city from coal to redstone and usher in a new age of technology.

Work began quickly, with Jolvis, his apprentice Beyle, and his team of redstoneers nearly emptying Genhoven's coffers to purchase the necessary materials. Unfortunately, the renovation would run into immediate troubles. Many of the warehouses that the materials were stored in were found to be insecure after much of the stock was found rusted, rotten, or otherwise spoiled. Soon, equipment began to go missing and deadlines failed to be met. Whispers of sabotage came from the redstoneering team, and the townsfolk began to become wary of their supposed visitors.

Tensions came to a head when several fires broke out in the materials warehouses and destroyed much of Genhoven. The city's residents called for justice, and mobs soon began to destroy what remained of the redstone mechanisms. Jolvis and his team fled the town and vanished without a trace. This event has since become known as the Genhoven Incident.

The isolated Julnoor Province would become the testing ground for Jolvis' greatest experiments. With encouragement from his apprentice Beyle, he began to experiment with terraforming the area, creating a great number of mechanisms that could change the landscape of Julnoor as Jolvis saw fit. For a time, Jolvis and his team were in redstoneering paradise. Sadly, this was not to last. Unbeknownst to everyone, Beyle had become envious of Jolvis work and knowledge, thinking them wasted on his quaint experiments. Beyle had a grander vision, one which led her to imprison Jolvis and act began acting as leader. This was unknown to the rest of the team, who believed that Jolvis had retreated into yet another self-imposed exile in some hidden workshop.

Key Persons; Jolvis Volt - Male Human Genius. Think Tony Stark/Leonardo DaVinci/Willy Wonka. His work is unreplicable. Beyle - Female Human, first apprentice to Jolvis. Secretly desires his works and knowledge for her own designs (mostly terraforming the world).


  • Jolvis Volt flees Genhoven due to a specific incident.
  • His workers, followers and apprentices follow him. Beyle is the second-in-charge.
  • They flee past The Thorn, into Julnoor Province.
  • They spend the next few years building various devices to further their own projects and to transform the environment around them.
  • These works heavily change the terrain of the map, going from an icy region to one with a desert, jungle, forests and other such biomes.
  • To keep track of the potential dangers caused by these RDM's (Ruins, Devices and Mechanisms), A.D.A.M. is created.
  • 4 A.D.A.M's are placed around the map, to keep track of subtle changes in temperatures, wildlife, etc.
  • The other big creation are the Automata; essentialy metallic golems that are used to aid whatever simple tasks are needed.
  • Jolvis is either captured, or goes into a sort of reclusive exile in his lair.
  • Beyle keeps this secret to herself, essentially issuing orders with Jolvis' 'backing'.
  • The 'Voice of Volt' is her work, some invisible apparatus that delivers her word across the land in a booming voice.
  • Workers begin to form into cults that worship Jolvis, Beyle or their own creations.
  • SOME TIME PASSES
  • The First House, eager to find out where Jolvis has gone, get their agents on the case.
  • They track his last known whereabouts to The Thorn, and confirm with all the weird shit that's built there.
  • An Outpost is established, in order to locate Jolvis and hopefully rescue him, or his works and knowledge.
  • The Dwarves create Thornheim, get up to wacky hijinks.
  • Some RDM's are looked at, like the Lightning Tower and the Magma Rig.
  • As population dwindles, the Outpost is declared a failure.
  • The surviving Dwarves leave on boats, and Jolvis is left to his fate.
  • In the present day, Jolvis is presumed (or even confirmed) dead. Beyle rules that tiny portion of the world with a growing army of Automata.

Timeline

799 BY

  • The Genhoven Incident occurs.
  • Jolvis Volt and his team flees Genhoven.
  • Presumed date of Jolvis' arrival at The Thorn.

801 BY

804 BY

  • 2nd Octag - The Outpost of Thornheim is established.
  • 9th Octag - A blizzard, previously keeping the Dwarves in the Outpost, lifts.
  • 21 Novtag - The Voice of Jolvis is heard booming across the landscape from an unknown location
  • 23rd Aptag - The Outpost is declared a failure and the Dwarves flee the Outpost.

Places of Interest

Settlements

  • Thornheim - The Outpost built by the Dwarves
  • Bol Venturba - A small village of Grol.

Jolvis Volt's Creations

  • A.D.A.M. - 'Atmospheric Disturbance Alerting Machine', a handful of static mechanisms dotted around the region to alert nearby occupants of dangers.
  • Swamp Pumps - a series of pumps designed to control the water level in the swamplands.
  • Lightning Tower - used to harness the power of lightning for the facility underneath. Some rudimentary buildings and a wall surrounded it.
  • Hulud Research Complex - a massive subterranean facility powered by the Lightning Tower and designed to study the hulud sandworms.
  • Magma Rig - an off-shore rig with tunnels leading underground and used for pumping magma to the surface.

Gallery

World Download

Download the Chapter Two map HERE!