Jump to content
This wiki has been automatically closed because there have been no edits or log actions made within the last 60 days. If you are a user (who is not the bureaucrat) that wishes for this wiki to be reopened, please request that at Requests for reopening wikis. If this wiki is not reopened within 6 months it may be deleted. Note: If you are a bureaucrat on this wiki, you can go to Special:ManageWiki and uncheck the "Closed" box to reopen it.

Dwarf-At-Arms: Difference between revisions

Cleaned up text
No edit summary
(Cleaned up text)
 
Line 204:
The more experienced Dwarf-At-Arms will usually have quite an extensive personal armoury in order to deal with specific situations. Many will also specialise
 
The more experienced Dwarf-At-Arms will tend to specialize in a specific weapon. While each specialist claims superiority, the '''[[Hammerer]]''', '''[[Axedwarf]]''', or '''[[Swordsdwarf]]''' each have techniques of their own that make them all certain forces of destruction on the battlefield.
 
== Dwarves-At-Arms In-Game ==
Most outposts, towns, and settlements will usually have their own Molirmolir, which is a militia or standing military. Many DAA's become steadfast parts of their town's Molirmolir.
 
Generally speaking, Dwarves-At-Arms are protectors and are focused on guarding and defense, whether for a single Dwarf or an entire Outpost.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.